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Thread: 9600GT voltmod thread

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  1. #1
    Wanna look under my kilt?
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    The OVP seems very close to the default voltage- less than 3% above default?

    Seeing as default voltage is over 1.10V and your problems kick in before 1.15V, it doesnt make sense for logical OVP cutoff points- 1.10V, 1.15V, 1.20V etc etc


    @witte- did your card perform fine @ 1.4VCore?
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    Not sure i totally follow anything you said, but regardless of that you helped me come up with a very good idea....
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    you sigged that?

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  2. #2
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    Quote Originally Posted by K404 View Post
    The OVP seems very close to the default voltage- less than 3% above default?

    Seeing as default voltage is over 1.10V and your problems kick in before 1.15V, it doesnt make sense for logical OVP cutoff points- 1.10V, 1.15V, 1.20V etc etc
    Bear in mind that 3d mode is ~0.026V higher than idle, that means when volt mod is active: 1.129V + 0.026V = 1.155V. So the OVP could kick in at ~1.15V.

  3. #3
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    Quote Originally Posted by K404 View Post
    The OVP seems very close to the default voltage- less than 3% above default?

    Seeing as default voltage is over 1.10V and your problems kick in before 1.15V, it doesnt make sense for logical OVP cutoff points- 1.10V, 1.15V, 1.20V etc etc


    @witte- did your card perform fine @ 1.4VCore?
    Standard overclock was 700MHz, with extra volts I could hit 780MHz. All I checked

  4. #4
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    Just finished VMEM.
    Here's a closeup pic:


    Doing it was a lot easier than VGPU. 218kohm yielded 2.06V.

    Works flawlessly - stock was 1.993 which i could run at 1060mhz, now i set it at 2.09V and can do 1120mhz atitool artifact (agressive - slider to max left) free.

    EDIT: anyone knows how high i can set the vmem for these samsungs on 96gt? assuming i have copper heatsinks on them and good airflow also?

    Thx Largon (and others who contributed).

    Now just we need to find out how to trick ovp not to shut down on VGPU > 1.15V....

    Here's a bonus pic on both mods (am i not pro? ):


    card itself:

    from side:
    Last edited by trez0r; 02-26-2008 at 12:45 PM.

  5. #5
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    Quote Originally Posted by trez0r View Post
    Here's a bonus pic on both mods (am i not pro? ):
    I like that method,
    Thats easier then soldering the VR off when something isn't working as it should be.
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  6. #6
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    Quote Originally Posted by ownage View Post
    I like that method,
    Thats easier then soldering the VR off when something isn't working as it should be.
    That's what i had in mind when i was going to try a mod which was not confirmed and it paid off. If you read some posts back - there are some issues with vgpu ovp - it kicks in really soon. So as of yet i just unplugged the vr from connector of vgpu mod.

  7. #7
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    Quote Originally Posted by trez0r View Post
    That's what i had in mind when i was going to try a mod which was not confirmed and it paid off. If you read some posts back - there are some issues with vgpu ovp - it kicks in really soon. So as of yet i just unplugged the vr from connector of vgpu mod.
    Either my eyes are bad or you soldered to the resistor , not the pad?



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  8. #8
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    Your eyes are perfectly fine.
    But take a look at this picture:


    The pad and the end of the resistor i soldered to are on the same trace so it doesn't matter where to solder the wire. I could as well solder it to the resistor on the right from the pad or even the resistor below the resistor to the right from pad. I just chose the easiest point for me.

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