One game does not represent all. I actually happen to own a 8800GTS 320 and I do know what I am talking about. I play on a 22" 1680 x 1050 display and certain games (Crysis being a prime example, but there are many others) are running out of VRAM. I have to carefully manage texture sizes as well as AA settings to make sure games are playable. In hindsight, I should have probably spent an extra $50 for the 8800GTS 640, but like they say, hindsight is 20/20.![]()
I stand by my claim that 256MB is simply not enough for anything over 1280 x 1024, especially the latest DX10 titles. I am having enough trouble tweaking game settings to make them playable with 320MB, I can only imagine what 256MB would be like. I suggest you go over the link hipno provided, and get educated before calling others ignorant.
Here is a summary of 256MB vs 512MB vs 1GB
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