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Thread: New Crysis settings unlocked (unbelivable version)

  1. #176
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    hard to believe this map+hp,s very high quality config is actually playable on my system
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  2. #177
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    u wanna knoe something? There is a card out there that can play this game at 60fps, its just locked up in NORAD! how could they make a game that looks like that with 8800gtxs? they couldn't have, i say big green gave Crytech some concept cards to make this game (ie UberGeDuberForce G100 ) u cant make a 30ft rod with 20 ft of steel
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  3. #178
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    Quote Originally Posted by Seraphiel View Post
    This is the closest thing, that I have found and use:
    http://crymod.com/filebase.php?fileid=423&lim=0

    2560 * 1600 screenshot(DX9):
    http://img266.imageshack.us/my.php?image=crysis0pu9.jpg

    To me, the performance is acceptable using those settings.
    which one is better for iq, the file in your first link or hp,s very high quality config?
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  4. #179
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    Quote Originally Posted by RAMMAN View Post
    which one is better for iq, the file in your first link or hp,s very high quality config?
    Well Here is the best auto-config file i could cook up, its has every command at the best state, A Hybrid of Other config files.
    Attached Files Attached Files
    My Rig can do EpicFLOPs, Can yours?
    Once this baby hits 88 TeraFLOPs, You're going to see some serious $@#%....

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  5. #180
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    Quote Originally Posted by Seraphiel View Post
    I find the iq better with the autoexec + all high settings, than with forcing all to very high, if that is what you mean? I haven't tried "hp's very high quality config", so I don't know which one offers the best iq.
    can you try mine?
    My Rig can do EpicFLOPs, Can yours?
    Once this baby hits 88 TeraFLOPs, You're going to see some serious $@#%....

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  6. #181
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    Quote Originally Posted by Seraphiel View Post
    Yes, of course.

    I gave it a try on the habor level. Your .cfg gave worse performance. It stuttered everytime I turned around, after walking a small distance. Visually, I'll say it is just as good or better than Silentium's .cfg, but it made the game unplayable again. I think this is because, my basic settings are all high, and Silentium's only improves some settings, where yours takes it all to very high and beyond.
    Ultra high :P At 1920x1080p No AA i get 20-30FPS in DX10 with the 20FPS being on the Last level with heavy firefights.

    I still gotta figure out the stuttering, But These cfg also tells the hardware to off-load some of the physics onto the GPU and CPU instead of being all on the CPU. I'm still tweaking it and getting it ready for the 9800GTX cards
    My Rig can do EpicFLOPs, Can yours?
    Once this baby hits 88 TeraFLOPs, You're going to see some serious $@#%....

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  7. #182
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    does silentiums cfg add sunshafts in xp like hp,s does or do you still have to modify cvargroups files?
    Last edited by RAMMAN; 12-25-2007 at 02:32 AM.
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  8. #183
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    Quote Originally Posted by RAMMAN View Post
    does silentiums cfg add sunshafts in xp like hp,s does or do you still have to modify cvargroups files?
    mine and his does.
    My Rig can do EpicFLOPs, Can yours?
    Once this baby hits 88 TeraFLOPs, You're going to see some serious $@#%....

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  9. #184
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    i must say the silentium config is highly optimised.perfect for playing through the whole singleplayer campaign or even multiplayer! basically im seeing high quality settings+sunshafts+very high quality water.shadows seem a dark medium quality but becomes very high quality when you get close enough.just what i always wanted .ironically i can now turn on 2xAA and still get higher fps than if i had everything at very high
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  10. #185
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    Quote Originally Posted by Warboy View Post

    I still gotta figure out the stuttering, But These cfg also tells the hardware to off-load some of the physics onto the GPU and CPU instead of being all on the CPU. I'm still tweaking it and getting it ready for the 9800GTX cards
    That doesn't actually help anything unless your running a single core system. Very good for single core though, I would suggest anyone with a single core system to enable this through console, of config file, that is, if you have a beefy GFX card. If you dont, dont waste the time.
    Last edited by Decami; 12-25-2007 at 01:19 PM.
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  11. #186
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    Quote Originally Posted by Decami View Post
    That doesn't actually help anything unless your running a single core system. Very good for single core though, I would suggest anyone with a single core system to enable this through console, of config file, that is, if you have a beefy GFX card. If you dont, dont waste the time.
    Its not that command, Its still running sys_physics_CPU 1, so it still mutli-core. it just shares the physics commands with the GPU to smooth it just abit.
    My Rig can do EpicFLOPs, Can yours?
    Once this baby hits 88 TeraFLOPs, You're going to see some serious $@#%....

    Build XT7 is currently active.
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  12. #187
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    I found the pictures hard to believe until I downloaded the Jungle map and config file myself and tried out. Now I'm a believer. It turned out looking exactly like those screenshots. I was able to run around between 15-25FPS which may not be playable for the real game but was more than enough for me for this brief demo. This game really has potential. Just like FarCry it will became a benchmark for latest cpu/gpus.

  13. #188
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    Here is what I got so far with my V2 of my CFG. That I haven't posted yet.

    But Its for Quad Cores / 8800GTX or Above only.


    These picture was taken by me at 1280x720 at 16xQ AA!!! It was also semi-playable. These is the first level of the game.

    I will try to take pics of the jungle and island Custom levels later.
    My Rig can do EpicFLOPs, Can yours?
    Once this baby hits 88 TeraFLOPs, You're going to see some serious $@#%....

    Build XT7 is currently active.
    Current OS Systems: Windows 10 64bit

  14. #189
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    Quote Originally Posted by Warboy View Post
    Its not that command, Its still running sys_physics_CPU 1, so it still mutli-core. it just shares the physics commands with the GPU to smooth it just abit.
    Oh ok, I think I understand now, very interesting.
    This post above was delayed 90 times by Nvidia. Cause that's their thing, thats what they do.
    This Announcement of the delayed post above has been brought to you by Nvidia Inc.

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  15. #190
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    Quote Originally Posted by Decami View Post
    Oh ok, I think I understand now, very interesting.
    it seems 2 of the special commands i have will not enable. If i could get them to enable, The framerates would be alot better.
    My Rig can do EpicFLOPs, Can yours?
    Once this baby hits 88 TeraFLOPs, You're going to see some serious $@#%....

    Build XT7 is currently active.
    Current OS Systems: Windows 10 64bit

  16. #191
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    I copied the Config file and the Game does look a lot better if the Custom setting left alone. I think mine had not made use of more than one core because I seem to be getting better Frame Rates. With just a single 3870, I was shocked at how well it did run.

    Now the bad, I'm still seeing Objects appear out of nowhere, and Hidden Surface glitches, though fewer now, are still there.
    Last edited by Donnie27; 12-27-2007 at 06:09 AM. Reason: gamar clean up
    Quote Originally Posted by Movieman
    With the two approaches to "how" to design a processor WE are the lucky ones as we get to choose what is important to us as individuals.
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    I am sure JF is relaxed and smiling these days with there intended launch schedule. SNB Xeon servers on the other hand....
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  17. #192
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    Quote Originally Posted by Donnie27 View Post
    I copied the Config file and the Game does look a lot better it the Custom setting left alone. I think mine have not made use of more than one core because I seem to getting better Frame Rates. With just a single 3870, I shocked at how well it did run.

    Now the bad, I'm still seeing Objects appear out of nowhere, and Hidden Surface glitches, though fewer now, are still there.
    you will always see object popping due to the way Crysis does draw distance. For some reason or another this is less apparent in DX10.
    This post above was delayed 90 times by Nvidia. Cause that's their thing, thats what they do.
    This Announcement of the delayed post above has been brought to you by Nvidia Inc.

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  18. #193
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    Quote Originally Posted by Decami View Post
    you will always see object popping due to the way Crysis does draw distance. For some reason or another this is less apparent in DX10.
    Wrong :P

    DX10 uses Item hidding and Rapid Landscape morphing to keep a good performance.

    Go into Sandbox 2, and Load up a map, anyone, then Look at the map upclose. Then go about 3000 clicks in the air and free fall. Then you'll start to see what I'm talking about.
    My Rig can do EpicFLOPs, Can yours?
    Once this baby hits 88 TeraFLOPs, You're going to see some serious $@#%....

    Build XT7 is currently active.
    Current OS Systems: Windows 10 64bit

  19. #194
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    Quote Originally Posted by Warboy View Post
    Wrong :P

    DX10 uses Item hidding and Rapid Landscape morphing to keep a good performance.

    Go into Sandbox 2, and Load up a map, anyone, then Look at the map upclose. Then go about 3000 clicks in the air and free fall. Then you'll start to see what I'm talking about.
    That's really not practical, though, if you're playing the game, you'd never notice. You'd be too busy killing things.
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  20. #195
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    http://s31.photobucket.com/albums/c3...boys%20Crysis/

    My New config file V2.

    I minimized the memory usage in general.

    I also maximized the graphics and CPU usage to really take advantage of quad cores, maximized graphics memory for the 8800GTX/Ultra series.

    As You can see in those pics, For a Decent sized Island. Its only about a 512MB of System memory. These pics where taken at 1920x1080p with a 4xQ AA (Custom AA setting I tweaked via command lines) and I'm still getting 16-34 FPS in crysis at these settings.

    PS. I'm looking for Testers and feedback for Quad Core + 8800GTX/Ultra users
    Last edited by Warboy; 12-27-2007 at 06:05 AM.
    My Rig can do EpicFLOPs, Can yours?
    Once this baby hits 88 TeraFLOPs, You're going to see some serious $@#%....

    Build XT7 is currently active.
    Current OS Systems: Windows 10 64bit

  21. #196
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    17-34 FPS? Scraps. Not even playable for me. Bickering over a handful of frames when you aren't getting anywhere near 60 isn't worth it. Shelf Crysis for a few generations. This game should've been optimized for hardware that was out when it came out with the ability to unlock these higher settings later on like Doom3 did with ultra. The problem is it wasn't optimized for current high end hardware and it doesn't even take advantage of a quad - Crytek has lied about alot of things with Crysis...

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  22. #197
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    Quote Originally Posted by dnottis View Post
    17-34 FPS? Scraps. Not even playable for me. Bickering over a handful of frames when you aren't getting anywhere near 60 isn't worth it. Shelf Crysis for a few generations. This game should've been optimized for hardware that was out when it came out with the ability to unlock these higher settings later on like Doom3 did with ultra. The problem is it wasn't optimized for current high end hardware and it doesn't even take advantage of a quad - Crytek has lied about alot of things with Crysis...
    I agree, having such awesome graphics and nothing to play it on is a rather anticlimactic situation. When I first saw Crysis I was like, COOL! But now it's like WOW, I can't really play it...
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  23. #198
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    Quote Originally Posted by dnottis View Post
    17-34 FPS? Scraps. Not even playable for me. Bickering over a handful of frames when you aren't getting anywhere near 60 isn't worth it. Shelf Crysis for a few generations. This game should've been optimized for hardware that was out when it came out with the ability to unlock these higher settings later on like Doom3 did with ultra. The problem is it wasn't optimized for current high end hardware and it doesn't even take advantage of a quad - Crytek has lied about alot of things with Crysis...
    OH CRAP, I should have saved a screen shot of the 25% rendered "Prophit". The game only redered his head, weapons and feet LOL.
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    With the two approaches to "how" to design a processor WE are the lucky ones as we get to choose what is important to us as individuals.
    For that we should thank BOTH (AMD and Intel) companies!


    Posted by duploxxx
    I am sure JF is relaxed and smiling these days with there intended launch schedule. SNB Xeon servers on the other hand....
    Posted by gallag
    there yo go bringing intel into a amd thread again lol, if that was someone droping a dig at amd you would be crying like a girl.
    qft!

  24. #199
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    Quote Originally Posted by dnottis View Post
    17-34 FPS? Scraps. Not even playable for me. Bickering over a handful of frames when you aren't getting anywhere near 60 isn't worth it. Shelf Crysis for a few generations. This game should've been optimized for hardware that was out when it came out with the ability to unlock these higher settings later on like Doom3 did with ultra. The problem is it wasn't optimized for current high end hardware and it doesn't even take advantage of a quad - Crytek has lied about alot of things with Crysis...
    ha....thats rich.

    You do Know once a game is avg over 30FPS it becomes un-noticeable the difference between 30 and 70 FPS right?

    I get 28-47 FPS, On a lower res, 1280x720 4xQ AA, and it runs smooth. I'm just demo'ing the graphics that my cfg file can use.
    My Rig can do EpicFLOPs, Can yours?
    Once this baby hits 88 TeraFLOPs, You're going to see some serious $@#%....

    Build XT7 is currently active.
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  25. #200
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    No, it doesnt.

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