yeah...well im an ignoramous when it comes to ...well most things really...what are the limits of the texture codes and other effects that are coded into dx10 and the limits of dx9?
you have proved that textures can be improved in dx9...but are there other physics-like effects/other effects that dx9 is unable to achieve that dx10 can?
i thought there were physics effects in some dx9 games:?
a few lighting effects and modified textures can achieve wonders.
i suppose more improvements will come to "dx10" aswell. over time. code improvements etc.
i'd be more inclined to buy dog droppings if it was wrapped in gold foil
those two pics you link above look almost identical to me...and dx9 has a few less rocks to stumble over![]()
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