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Thread: Crysis Demo Performance Analysis

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  1. #11
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    Quote Originally Posted by Jakko View Post
    What i don't get, even with settings @ high, I see objects popping in and out of existance a distance ahead all the time.
    What is up with that? Do they have to use such ancient techniques in next gen games, surely those few rocks that pop in and out of existance don't do that much for performance...
    Bit of a disappointment.
    The draw distance is actually a huge performance hit, and I mean huge. You get way better draw distance in Very High. Thats why you see things popping in and out. You don,t even notice it in very high settings, but you def will in anything under that. Its a DX10 feature only.

    Though I do agree. They could have figured a diff way to do it. Like fade atleast instead of popping in and out.

    It does get a little annoying though when your shooting at an enemy in the far distance thinking, wtf why isnt he dead, only to walk up 10 more feet and see a rock in front of him. They will prob release a patch or fix this issue with the full version. Demos arent just to get you to buy the game. (for some companies atleast LOL)

    But yeah, I know fir a fact thats the draw distance restriction doing that. Doesnt do it really in very high.
    Last edited by Decami; 10-28-2007 at 12:44 PM.
    This post above was delayed 90 times by Nvidia. Cause that's their thing, thats what they do.
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