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Thread: Crysis Demo Unveiled, today ... i played it!

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  1. #11
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    Quote Originally Posted by Der_KHAN View Post
    that makes sense. theres no way it would run ok at 1920x
    Why not? I will give you 3 good reasons:

    1) Most are comparing to MP BETA. MP BETA was far from finished, you saw that especially when it kept saying shaders loading or whatever even ingame when textures were yellow and could take several seconds before they showed up and also it's most likely using a debug engine which will make it run slower.

    2) Game developers never aim higher with the system requirements than that a single highend $500 card won't run it maxed when it's released. They have to keep the system requirements to natural levels in order to get enough sales too. Just look back in the history.

    3) What if this demo these people were able to play here at this event was running it with DirectX10 API? So far we haven't seen a game built ground up with DX10 and I'm not sure if this game will be built like that but what I know there's separate DLLs for DX9 and DX10 so most likely it's relying on the DX10 API if running with Vista + DX10 compatible card. In that case at similiar graphics levels as DX9 mode, the game runs even faster in DX10 but most likely the DX10 graphics enhancements will bring at least some slowdowns but it might not be enough for it to make it equal to or below DX9 performance. So it's possible that DX10 might bring some performance enchament even in this game.
    Last edited by RPGWiZaRD; 10-25-2007 at 01:24 AM.
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