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Thread: nVidia G92 & G98 specs

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  1. #12
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    I can't help but wonder if the release in Q108 (G90?) is actually just a 65nm G80 with hella higher shader clocks (amongst faster core clock/memory).

    A g80 with 2400mhz shader clocks...920 Gflops if mul exposed, 614 if not, ...Pretty darn close to a teraflop, and would mesh with "almost a teraflop".

    Surely would be interesting if that's the way Nvidia is planning to scale the architecture.

    If it's something like 160 SPs (as some have speculated, and perhaps 512-bit bus) with such shader clocks, that thing would be the mutts nuts with literally TWICE the shading power of G80 (if shaders were at 2400mhz).

    g80 = 128x3x1350= 518.4 but as mul is not exposed = 345
    ?? = 128x3x2400 = 921/614 (w/-w/o mul) - logically possible.
    ?? = 160x3x2400 = 1152/768 Gflops - just plain loony.


    The former sounds more reasonable (easier to create/profitable) though.
    Last edited by turtle; 09-07-2007 at 02:35 PM.
    That is all.

    Peace and love.

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