Quote Originally Posted by ahmad View Post
Its much more than that. To make the Cell not seem completely useless, all the vertex functionality of the g70 (not even g71) they put in the ps3 was cut, and vertex data was passed to the Cell. You would think that would give you a boost, but it decreases performance and that is clear with common sense. You introduce latencies when you do stupid stuff like this and effectively reduce the number of polygons the GPU can display on the screen.

No body is going to be writing games for the Cell.. no one has the time or developers that care. Thanks to SONY, the Cell is already history.
Someone still doesn't know this industry very well...Especially since sony is going to be releasing their new SDK for the ps3 soon, and it's quite a bit better.

For two, with multi-platform engines, there's developers already doing all the major work for people.

UE3.0, Cryengine 2, id Tech5... All being set up to be cross-compatible with both plat-forms... Also, just to inform you, there's games already in the works for the PS3 that are definitely going to be chart toppers.

Uncharted, Heavenly Sword, The new Rachet and Clank, Tekken 5: Dark Resurrection going online this month....

Also, for the record the RSX is based on the G71, it's 90nm you know.