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I also agree with users worrying about no HW tesselation. Tesselation is one of the big or maybe the biggest feature of DX11, smoother surfaces, better models. I do not understand why they didn't implement DX11 at it's fullest.
It may bite them in the
or not, we will have to wait for AvP to see what this lack in feature means.
It reminds me of FX 5800 vs Radeon 9700 Pro all over, when the FX series didn't support properly DX9, which was seen later when games like Oblivion came which required SM 2.0 and a lot of effects which could be enjoyed on the 9800/9700/9600/9500 series couldn't be enjoyed on the FX series without a serious performance hit.
Last edited by Florinmocanu; 10-09-2009 at 03:39 AM.
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