Quote Originally Posted by saaya View Post
oh please... how does that change anything? if resource usage would vary so much, and at one time a part of the gpu is barely used while another is used heavily, then dont you think ati and nvidia would have come up with some way of improving this? ever heard of pixel and vertex shaders getting merged to use the gpus resources more efficiently and assign resources dynamically to whatever needs to be done?
Ressource usage can change very extremely from game to game, look at af in hawx. Ati looses a lot with af because the tmus are limiting. But the problem is it isn't easy to improve this thing. But there are people sayin, we'll see improvements in the not so far away future