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well, the thing about revving it to no end pretty much makes sense. The ATI cards have a rev limiter, to stop you from grenading them. Car manufacturers don't tend to publish their rev limits either, but they are there. This program is asking the card to rev to 10K, but it can only do 8K without damage, so they implemented a hard-cut rev limiter. Nvidia just uses a soft-limiter (car manufacturers do this too), to keep the revs at their limit without a noticeable 'cut'.
I think this is pretty much open and shut, I can't believe we're on page 20. It's obviously been built into the design to help protect the circuitry. So why are we still talking about it? If you get a game that is asking too much of your single card, that's what they have crossfire for!!
Anytime your game is running your GPU to 99%, its pretty obvious that you don't have enough graphics horsepower to run the game at the current settings. Add another GPU and your workload per card will be cut nearly in half.
Can we put this to rest? Surely there has to be other more productive things we could be reading and typing about.
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