Quote Originally Posted by LordEC911 View Post
R600 was 4:1 in terms of ALU:Tex
If RV770 really has 96 shaders then it would be 3:1


With 96 shaders it should be kept at 4SIMDs.
The rumored 160shaders was also rumored to be a 5SIMD approach.
The amount of SIMDs are important to efficiency due to the batch size.
Based on discussions with people in Taiwan, RV770 seems to employ 5:1 ratio and 160 shaders. Not that this is a fact, but it does look a lot more believable than anything else I've heard.

//Andreas