
Originally Posted by
LordEC911
R600 was 4:1 in terms of ALU:Tex
If RV770 really has 96 shaders then it would be 3:1
With 96 shaders it should be kept at 4SIMDs.
The rumored 160shaders was also rumored to be a 5SIMD approach.
The amount of SIMDs are important to efficiency due to the batch size.
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