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Thread: 3.2G OC'd CORE i7 940 vs. 3.16Ghz Stock E8500 vs. 3.2Ghz Stock QX9770 Complete Review

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  1. #1
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    3.2G OC'd CORE i7 940 vs. 3.16Ghz Stock E8500 vs. 3.2Ghz Stock QX9770 Complete Review

    Looks like video games don't make a damn bit of difference with nehalem vs. penryn or 2 vs. 4 cores.

    source:
    http://translate.google.com/translat...118/118851.htm

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    Test Setup:



    Conclusions (Translated from Chinese):


    "[Summary of the test and feelings]

    As the next generation of Intel's top-most powerful CPU, Core i7 very strong performance, basically all non-game-type projects are bypassing behalf of the Royal QX9770, with 20-30% of the under-frequency performance advantages bring To speed up the experience is perfect, no amount of computing in a number of heavy multi-threaded performance of the procedure under almost the trumpet is a "Skulltrail" platform, such as in Sisoft Sandra 2009, the performance is very good, far exceeds the contrast product platform.

    Good finish, we are concerned at the lack of: First of all, many of the current software for multi-core CPU utilization is far from being in place; Secondly, no software can use to Nehalem's built-in memory controller, and then AMD memory controller into the CPU when the internal procedures we have in most years have seen nearly 20% of the performance; HT Hyper-Threading technology is still not the level of play; enhance the performance of the game is limited, you can see from this For fans of the game, you want to play cool games, the use of more high-end GPU is the best.

    Prices of Intel Core i7 Extreme Edition i7-965 (3.2GHz, 8MB L3, LGA1366, Product Code BX80601965, QPI 6.4GT/sec), is expected to priced at 999 U.S. dollars. Intel Core i7-940 (2.93GHz, 8MB L3, LGA1366, Product Code BX80601940, QPI 4.8GT/sec), is expected to priced at 562 U.S. dollars. Intel Core i7-920 (2.66GHz, 8MB L3, LGA1366, Product Code BX80601920, QPI 4.8GT/sec), is expected to priced at 284 U.S. dollars. I am afraid that most people are concerned about is the lowest frequency, the lowest price of Intel Core i7-920, its overclocking performance in the end, the price could drop even further and so on are players who ask.

    There are of concern to the memory / CPU voltage, although there are many articles that Nehalem's CPU and memory voltage is the voltage increase or decrease in sync, but we can only say that based on a different BIOS design, there will be a different situation, Intel was very Clear that if the voltage setting beyond the scope of 1.50V-1.65V, it may affect the life of CPU. While in previous tests we are used to adjust the voltage to a high extent to achieve a better level of performance, but this time we strongly recommend that all players are as much as possible to maintain the value of the voltage in the range Intel provided, in In the near future, the memory manufacturers are likely to produce some of the low voltage of DDR3-1066 to DDR3-1600 memory, and to maintain a very low delay, the current JEDEC standard DDR3 can be completely normal in the run X58, the delay is only slightly higher A number.

    However, I personally still insist that if a good motherboard design work, a good cooling equipment, as well as excellent BIOS design ,1.7-1 .8 V voltage is acceptable (I purely personal opinion), so in the future The high-frequency low-voltage version of DDR3 memory will be able to lower the voltage to achieve the 1866-2200MHz frequency, while not meeting the extreme demands of enthusiasts, but for most of the players have accepted the terms. The author's personal experience is that if the three-channel state of 1.65V to achieve DDR3-1333 5-5-5-12, or DDR3-1500 / 1600 6-6-5-15, memory bandwidth is also considerable. So i7/X58 for the players, not the kind of user P45/X38/X48 similar high-low-frequency effects of delayed memory."

    Gaming results:
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    Last edited by jaredpace; 10-18-2008 at 02:32 PM.
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    HL2 EP2 graph is


    ROFLMAOMFGWTFBBQSAUSAGE
    Quote Originally Posted by radaja View Post
    so are they launching BD soon or a comic book?

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    Quote Originally Posted by Macadamia View Post
    HL2 EP2 graph is


    ROFLMAOMFGWTFBBQSAUSAGE
    My words exactly. It looked like something that scaled perfectly with threads

    But looking on the rest. Then I say overall ty site.

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    Quote Originally Posted by Macadamia View Post
    HL2 EP2 graph is


    ROFLMAOMFGWTFBBQSAUSAGE
    lmao, well said lol
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    yah - it looks like an nv vs. ati marketing graph
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    I hate graphs that don't start from zero...
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    They used a 9800GTX card, making their gaming benchmarks irrelevant.

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    Quote Originally Posted by Chad Boga View Post
    They used a 9800GTX card, making their gaming benchmarks irrelevant.
    In Crysis maby, but in HL2?

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    There is just a difference of 4 fps under HL2, and they show as if its 50 - 60
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    Quote Originally Posted by jaredpace View Post
    Looks like video games don't make a damn bit of difference with nehalem vs. penryn or 2 vs. 4 cores.
    Only game engine out there that can is truly multithreared, in sense that it isn't specifically two or quad core optimized, but multi-threaded is "Unreal Engine 3"

    Here is illustration:

    this is four sessions of "CTF_strident_flyby" benchmarking:
    from left to right:
    1. 1280x1024 Lowest setting
    2. 1280x1024 Highest settings
    3. 1680x1050 Highest settings
    4. 1920x1200 Highest settings

    So what you can see is that rendering engine is truly multithreades (no AI, no physix involved).

    Regardless of GPU load, CPU load stays consistent and that's true sign of quality multithreaded optimization. for example in Crysis you can detect dual core optimization only in low gfx settings and heavy physix scenarios... Crytech2 graphics engine is still singlethreaded...

    Also one curious thing is that UE3 scaling beyond three threads is really weak which is expected, 'cos generally multithreadin in 3D engines is optimally three-threaded (logic, load, render)

    The logic thread is the main thread (this thread creates the window and the device) and runs the mainloop (and the windows procedure events).

    All rendering calls are done only from the rendering thread (VSYNC is enabled).

    and the load thread is basically self explanatory...

    So, point is eight "virtual" threads of Nehalem will bring none whatsoever benefit for games!
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    Quote Originally Posted by Nedjo View Post
    Only game engine out there that can is truly multithreared, in sense that it isn't specifically two or quad core optimized, but multi-threaded is "Unreal Engine 3"

    Here is illustration:

    this is four sessions of "CTF_strident_flyby" benchmarking:
    from left to right:
    1. 1280x1024 Lowest setting
    2. 1280x1024 Highest settings
    3. 1680x1050 Highest settings
    4. 1920x1200 Highest settings

    So what you can see is that rendering engine is truly multithreades (no AI, no physix involved).

    Regardless of GPU load, CPU load stays consistent and that's true sign of quality multithreaded optimization. for example in Crysis you can detect dual core optimization only in low gfx settings and heavy physix scenarios... Crytech2 graphics engine is still singlethreaded...

    Also one curious thing is that UE3 scaling beyond three threads is really weak which is expected, 'cos generally multithreadin in 3D engines is optimally three-threaded (logic, load, render)

    The logic thread is the main thread (this thread creates the window and the device) and runs the mainloop (and the windows procedure events).

    All rendering calls are done only from the rendering thread (VSYNC is enabled).

    and the load thread is basically self explanatory...

    So, point is eight "virtual" threads of Nehalem will bring none whatsoever benefit for games!
    I would assume that the UT3 engine is optimized for 3 threads because the Xbox 360 has 3 CPU cores...

    And as someone else said 9800GTX+ = benchmarks irrelevant.
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    Quote Originally Posted by Stukov View Post
    I would assume that the UT3 engine is optimized for 3 threads because the Xbox 360 has 3 CPU cores...

    And as someone else said 9800GTX+ = benchmarks irrelevant.
    UT3 does a pretty decent job taking advantage of all 4 cores, but it certainly does not get a very big pop going from 3 to 4...

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    LOL they're not even using REALISTIC SETTINGS and still, the E8500 doesn't look bad. Not really news tho, the €i7 isn't made for gamers specifically.

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    Quote Originally Posted by Mats View Post
    the €i7 isn't made for gamers specifically.
    I see whut you did there
    Quote Originally Posted by radaja View Post
    so are they launching BD soon or a comic book?

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    Quote Originally Posted by Macadamia View Post
    I see whut you did there
    Yeah, almost as funny as writing M$ or µ$!!

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    Quote Originally Posted by Mats View Post
    the €i7 isn't made for gamers specifically.
    Quote Originally Posted by Macadamia View Post
    I see whut you did there
    Last edited by Alcibiades; 10-18-2008 at 10:40 PM.
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    starting to lean towards a Q9550 for gaming, all the extra cash for the next gen's cpu, board and memory could be spent on a better vid card or monitor, there's barely any game that uses 4 cores properly so a quad core will last until the next console gen..
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    Quote Originally Posted by Loque View Post
    starting to lean towards a Q9550 for gaming, all the extra cash for the next gen's cpu, board and memory could be spent on a better vid card or monitor, there's barely any game that uses 4 cores properly so a quad core will last until the next console gen..
    This is exactly what I was asking about here:

    http://www.xtremesystems.org/forums/...4&postcount=76

    I don't get why there's so much Nehalem hype. If they don't improve gaming performance, they might as well throw in the towel, because the areas they can really make a difference in other than gaming are transcoding, image processing, and media playback, all of which, algorithmically, are better suited to a parallel processor like GPGPU or (in the future) Larrabee.

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    Quote Originally Posted by Sr7 View Post
    This is exactly what I was asking about here:

    http://www.xtremesystems.org/forums/...4&postcount=76

    I don't get why there's so much Nehalem hype. If they don't improve gaming performance, they might as well throw in the towel, because the areas they can really make a difference in other than gaming are transcoding, image processing, and media playback, all of which, algorithmically, are better suited to a parallel processor like GPGPU or (in the future) Larrabee.
    Only when games become more multi-threaded will we see big gains from Nehalem. The sooner people get that through their heads the better, and we can stop all this whining about the Core 2 level gaming performance.

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    Quote Originally Posted by Epsilon84 View Post
    Only when games become more multi-threaded will we see big gains from Nehalem. The sooner people get that through their heads the better, and we can stop all this whining about the Core 2 level gaming performance.
    Or when GPUs pole vault past the bottlenecks in the GPU.
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    Quote Originally Posted by Epsilon84 View Post
    Only when games become more multi-threaded will we see big gains from Nehalem. The sooner people get that through their heads the better, and we can stop all this whining about the Core 2 level gaming performance.
    That's not really true.. if nehalems micro-arch changes had increased efficiency for things that games need, you couldve at least seen *some* gain, but this obviously isn't going to be their focus.

    But in large part, yes you stand to gain far more by multi-threading a game, as I addressed here:

    http://www.xtremesystems.org/forums/...2&postcount=90

    The more threads you try to run in parallel without stalling each other, the programming becomes exponentially complex to code.

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    Quote Originally Posted by Sr7 View Post
    That's not really true.. if nehalems micro-arch changes had increased efficiency for things that games need, you couldve at least seen *some* gain, but this obviously isn't going to be their focus.
    \
    Nehalem could very well show those improvements computationally, but you won't see any gain if the GPU is capping the output. No amount of CPU power thrown into the equation will change the result in a GPU limited regime.
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    Quote Originally Posted by Sr7 View Post
    This is exactly what I was asking about here:

    http://www.xtremesystems.org/forums/...4&postcount=76

    I don't get why there's so much Nehalem hype. If they don't improve gaming performance, they might as well throw in the towel, because the areas they can really make a difference in other than gaming are transcoding, image processing, and media playback, all of which, algorithmically, are better suited to a parallel processor like GPGPU or (in the future) Larrabee.
    you could say that of any new CPU revision, gaming will always be played with visual fidelity as the first and foremost requirement ... this puts the burden, and the cap, on the GPU.
    One hundred years from now It won't matter
    What kind of car I drove What kind of house I lived in
    How much money I had in the bank Nor what my cloths looked like.... But The world may be a little better Because, I was important In the life of a child.
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    Quote Originally Posted by Loque View Post
    starting to lean towards a Q9550 for gaming, all the extra cash for the next gen's cpu, board and memory could be spent on a better vid card or monitor, there's barely any game that uses 4 cores properly so a quad core will last until the next console gen..
    Ding Ding, we have a winner.
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    This review uses a single 9800gtx and dual channel DDR3 1066
    I think we can pretty much put this in the recycling bin and wait for trash day.

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