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Thread: ATI 5xxx texture filtering problems

  1. #1
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    ATI 5xxx texture filtering problems

    http://www.semiaccurate.com/forums/showthread.php?t=762

    damn!
    texture filtering is supposed to be 100% angle independant now, but the biggest problem... textures still flicker... god! cut the damn optimizations already! nobody wants hundreds of fps with flickering textures!

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    8aa perf has been imrpoved notably as well in 5xxx, i really hope it didnt happen at the cost of image quality! :/
    http://www.semiaccurate.com/forums/showthread.php?t=750

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    None spoke of that after the demo day when games run in 3 screens, etc..
    if it was present people would have noticed.

    its not an issue.
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    Quote Originally Posted by flopper View Post
    None spoke of that after the demo day when games run in 3 screens, etc..
    if it was present people would have noticed.

    its not an issue.
    not good enough...
    almost nobody talks about texture filtering on current cards either and its there and really annoying...

    and its not exactly what you do on a launch event... point out problems and be a party pooper...

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    Quote Originally Posted by saaya View Post
    not good enough...
    almost nobody talks about texture filtering on current cards either and its there and really annoying...

    and its not exactly what you do on a launch event... point out problems and be a party pooper...
    Yeah. I hate this so much, especially in crysis and mirror's edge.

    Everybody either doesn't notice or ignores it. It drives me nuts in large open spaces and you see some little flickering things in the background.
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    never ever ever noticed anything like this lol
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    Only really noticed this is older games with my card but it didn't bother me... In newer games such as Crysis, HawX Fallout 3 etc. nothing
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    @saaya were you lurking around in semiaccurate forums the whole day :P
    Coming Soon

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    Hope that's not really true.
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    Quote Originally Posted by zalbard View Post
    Hope that's not really true.
    in this period a lot of money run in more (web-people) pockets

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    Quote Originally Posted by zalbard View Post
    Hope that's not really true.
    Not even close.

    The source from that news clip came from Konkort over at B3d who, to put it nicely, doesn't completely understand the discussion.

    The actual source is people who have the card and asked a software maker, he created a filter test, on how to use his program. After explaining how to use it he conversed a little more with them and supposedly confirmed that textures still flicker due to under-sampling...
    This guy came out of nowhere and no-one can verify his claims, so this is still unconfirmed.

    Don't know why this is news and why it isn't posted in the 5xxx thread...
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    Well we shall find out soon enough right?

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    Quote Originally Posted by ajaidev View Post
    @saaya were you lurking around in semiaccurate forums the whole day :P
    all day lol, no, only 30mins or so :P

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    semiaccurate = FUDzilla = the_INQ = BS;

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    Quote Originally Posted by gOJDO View Post
    semiaccurate = FUDzilla = the_INQ = BS;
    I think u mean BSN
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    Quote Originally Posted by LordEC911 View Post
    [...]
    Don't know why this is news and why it isn't posted in the 5xxx thread...
    i more and more get the impression saaya has become some sort of desperate sensationalist

    saaya, wait just a few more hours and you can finally see what the 5800 series is about

    (no offence intended, just messin around )
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    Quote Originally Posted by RaZz! View Post
    i more and more get the impression saaya has become some sort of desperate sensationalist

    saaya, wait just a few more hours and you can finally see what the 5800 series is about

    (no offence intended, just messin around )
    +1

    I usually skip over Saaya posts now, but had to see where he was coming from with this.
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    Quote Originally Posted by Bradan View Post
    Everybody either doesn't notice or ignores it. It drives me nuts in large open spaces and you see some little flickering things in the background.

    Fallout 3 does the same thing. It is annoying as heck.

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    In all seriousness, flickering isn't a problem I've noticed. When I'm playing games, I think I'm pretty insensitive to most visual things we've had past and present such as:

    - Ghosting on LCDs back when I used an 8/16ms panel
    - This "flickering" thing
    - "Microstutter" in crossfire

    About the only things that I notice are:

    - Frame tears [very occasionally] when vsync is off
    - Too low of frame rate
    - Texture detail [in context of developer decision, not card processing]
    - [Many] years ago when for a while edges of triangles weren't done properly and there would be thin white gaps between polys at the edges. It was a driver thing that has seemingly since been solved.
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    Quote Originally Posted by LordEC911 View Post
    The actual source is people who have the card and asked a software maker, he created a filter test, on how to use his program. After explaining how to use it he conversed a little more with them and supposedly confirmed that textures still flicker due to under-sampling...
    This guy came out of nowhere and no-one can verify his claims, so this is still unconfirmed.

    Don't know why this is news and why it isn't posted in the 5xxx thread...
    if somebody who knows enough about texture filtering to write an app that tests it says it flickers, i tend to believe him... he might exaggerate and its not that visible... but if that guy says its there, im pretty sure its there...

    and yeah, i wanted to post this in the 5xxx thread but... where is it?

    Quote Originally Posted by RaZz! View Post
    i more and more get the impression saaya has become some sort of desperate sensationalist
    i didnt make this up, i just read it on sa and posted a link here :P

    Quote Originally Posted by RaZz! View Post
    saaya, wait just a few more hours and you can finally see what the 5800 series is about
    oh yeah the launch is soon, right? the paper launch at least...

    particle, you never noticed micro stuttering when 2 cards get out of sync? at some points its far from MICRO stuttering, in far cry2 its close to unplayable at times, it feels like the main character is having a seizure or something and is shaking like crazy

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    Quote Originally Posted by saaya View Post

    and yeah, i wanted to post this in the 5xxx thread but... where is it?
    Here it is -----> http://www.xtremesystems.org/forums/...wpost&t=233621
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    Quote Originally Posted by ajaidev View Post
    I think u mean BSN
    Same thing?

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    Saaya the new fudzilla in xtreme forum?
    Its like stating, Nvidia cards broke down due to bad cheap parts, and Apple now dont want any nvidia parts due to Apple use quality.
    Cant buy Nvidia then.

    its a none issue.
    If it is, you be hearing from people all around.
    Internet is kinda small place.
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    I still think it is a valid argument no matter what the source is. With the power of today's GPUs versus the requirements for currently and even upcoming games, downsampling should have been put to bed. People can go on and on about a card's AA capabilities and anisotropic filtering, but (IMO) all that is for nothing if there are issues with the textures themselves.

    I've noticed the issue in nearly every game I've played over the past year.

    Fallout 3: Rocks in the Capital Wasteland and the Washington monument are the worst
    HawX: Buildings in some levels
    Company of Heroes: Rubble and some infantry weapons on the night levels

    I could go on and on. However, there are some games that I haven't noticed it in. Batman, Dawn of War II and Call of Duty: WaW don't seem to have any problems that I have seen.

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    Quote Originally Posted by LordEC911 View Post
    Not even close.

    The source from that news clip came from Konkort over at B3d who, to put it nicely, doesn't completely understand the discussion.

    The actual source is people who have the card and asked a software maker, he created a filter test, on how to use his program. After explaining how to use it he conversed a little more with them and supposedly confirmed that textures still flicker due to under-sampling...
    This guy came out of nowhere and no-one can verify his claims, so this is still unconfirmed.

    Don't know why this is news and why it isn't posted in the 5xxx thread...
    ^^This
    When asked to show proof of his statement he couldn't provide it and said that he was told that was the problem by someone else. All this after he chimed in. So I would wait and see 1st instead of fueling what looks like fud so far.
    Last edited by Eastcoasthandle; 09-22-2009 at 07:12 AM.
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