well so far iv'e been pretty p§$%ed off that there's no TAA in Crysis.
i mean crytek showed off all these amazing screenshots but when you get to play the game it just looks jaggy as hell.
no matter what driver settings, the foliage just looks like crap!
and if you are one of the many 22" TFT owners who have to reduce their screen resolution below 1680x1050 to get playable fps, the matter becomes even worse.
interpolation and aliased images just dont go well together...
with the new 169.04 drivers its possible to use Supersampling on the whole image.
so now i can at least complain about this issue by showing a screenshot comparison.
the first one is made with 4xMSAA and Transparency AA enabled in the driver panel. (TAA in super- or multisampling mode looks the same in this game, i.e. there is no TAA).
the second image is made with 4x4 Supersampling.
this is close to what the game would look like if there was TAA. (4x4 enabled using the nhancer tool, 4xS doesn't work btw)
as you can see the framerate with "full-scene"-supersampling is catastrophic.
though i guess super-sampled TAA would also create a huge framedrop.
theres just too much alphatest-textured foliage on the screen. kinda like in the game Oblivion.
but even if TAA splits the framerate in half, i'd much rather play at 800x600 than look at that ugly, interpolation-distorted image of 1280x800 pixels!
i mean look at that 2nd screenshot, isn't that just f*&%in beautiful?
Bookmarks