Quote Originally Posted by Lanek View Post
H? on the mobile space, thats not a big deal

This said, im happy to see Apple make good use of OpenCL and OpenGL, with OpenGL next it will be only better... but lets be honest i use 2x 7970 on a 1440p monitor, and this is cleary allready limited at this resolution, in some situation, i see clearly i need to upgrage now . the Tonga based mobile gpu is somewhat 1x 7970 performance wise..

Now, my system who is under H20 and well overclocked with a good 6cores cpu, i got nearly 10Tflops of SP and 2.5Tflops DP, who is not bad at all compared to the actual offers .... ( W9100 = 5.4Tflops SP / 2.7Tflops DP , Nvidia Is way under even on SP with "only" 5.2TTflops SP in the 980 )
May I ask what situations you feel limited at? I have no issue with 3440x1440. Or are you referring to gaming?

Since the iMac is designed entirely for content creation when it comes to photography, and art with some video work I don't see it being limited at all.

I myself have a 6 core, and dual FirePro D700's which have 3.5 Tflops SP each, and I've not had an issue dealing with 4K video for work, or any photo work.

So as long as an iMac user doesn't decide to start dealing with raw RED video files I can't see them being limited much, as it's hardly a Professional machine designed for heavy rendering, or computational work.