Quote Originally Posted by BenchZowner View Post
Strategy & simulation games might benefit from a 5GHz IB compared to IB @ 4.5GHz, maybe not.
Some of them show a difference ( not mindblowing but above the run to run variance threshold ) in their built-in or add-on Benchmarks, but I can't tell if these results and differences appear in real-life gaming as well since I'm not a strategy/rpg/mmo/fsx gamer and can't play those games neither have the patience and will to try to learn how to play those games just to have them added to my benchmark list for the reviews.

Perhaps someone who knows how to play those games and has enough knowledge to test them properly and the integrity to give us some real-life results without any kind of "malicious editing" ( sadly there are plenty of sh1tty and/or shady people out there ).



That's not a proper benchmark by any means ( even a single step backwards/forward/left/right or slightly different viewing angle changes the fps drastically ).

With proper testing this is what comes out:



I should have some S. Peninsula results ( from 30 mins rounds ) somewhere, if I locate the results I'll post 'em
Even shooters can be CPU bottlenecked (Crysis 3, Serious Sam 3...), it all depends on the fps you want to have/sustain (and if you have a strong enough graphics card or if you're willing to turn down the graphics settings a bit to get those fps GPU-wise). PCGH.de, a German website, does excellently documented CPU benchmarks, real gameplay, no GPU bottlenecks.

Btw Nizzens results are fine because they show the (rough) potential what you get by using a faster CPU. You can btw look at the fps, alt-tab out of the game, change clock speed and go back in and observe the change. That way it's perfectly reliable as you don't have to move or reboot. The results you posted are not really useful since they are GPU bottlenecked and don't show the benefit of a faster CPU. It doesn't make sense that a 4.7 GHz 2600K isn't faster than a 4.3 GHz one, let alone slower. It wouldn't be much, but it would be measurable at least in scenes where the CPU load is high.