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Thread: Countdown to HCC Completion Thread!

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  1. #1
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    Quote Originally Posted by 0ne.shot View Post
    You misunderstood. We commonly suspend the project to realign WUs when they get out of sync. After the pause, I forgot to resume the project to align the WUs.
    Would you explain, to the new guy on the block, what this align is all about, please.


    "I refuse to answer that question on the grounds that I don't know the answer" [Douglas Adams (11 March 1952 - 11 May 2001)]

  2. #2
    Xtreme Member
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    Quote Originally Posted by Gandalf View Post
    Would you explain, to the new guy on the block, what this align is all about, please.
    I'll give it a try, anyway! With many WUs running, you can get the most WUs processed by stressing the GPU and CPU to the fullest. If you offset the WUs so that enough are being processed by the CPU at a given time, but also not too many that the other WUs catch up. I have 16 WUs running and I try to keep groups of 4, so that as many WUs are being processed by the CPU at a given time. This gives the GPU 12 to process most of the time instead of 16, resulting in higher PPD output. This isn't an exact description of what really happens, but the point is to load up CPU and GPU as much as possible and offsetting WUs helps to do that.
    Last edited by 0ne.shot; 04-21-2013 at 10:22 PM.

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