I'll give it a try, anyway! With many WUs running, you can get the most WUs processed by stressing the GPU and CPU to the fullest. If you offset the WUs so that enough are being processed by the CPU at a given time, but also not too many that the other WUs catch up. I have 16 WUs running and I try to keep groups of 4, so that as many WUs are being processed by the CPU at a given time. This gives the GPU 12 to process most of the time instead of 16, resulting in higher PPD output. This isn't an exact description of what really happens, but the point is to load up CPU and GPU as much as possible and offsetting WUs helps to do that.
Last edited by 0ne.shot; 04-21-2013 at 10:22 PM.
Bookmarks