MMM
Page 3 of 3 FirstFirst 123
Results 51 to 59 of 59

Thread: [PCPer] Frame Rating Part 3: First Results

  1. #51
    Xtreme Enthusiast
    Join Date
    Nov 2007
    Posts
    872
    Played UT3, Sleeping Dogs, and Max Payne 3 tonight. All seemed to run smooth to me.

    UT3 had some random weird flashes when I forced AA on it.

    My installs of UT2004 and Metro 2033 didn't work at all. The former because my 25X16 hack wouldn't display, the latter trying to load a PhysX DLL. My guess is I wouldn't have problems with either if I had set them up with AMD to start.

    All in all I have to say I'm pretty happy with the 7970CF. I don't doubt these review sites results, but am starting to think they're not *"WTF is this crap" dealbreakers.

    Definitely a place in my world for CF with these bundles. Probably not as good as 680 SLi all the way around, but for $100 less and 5 great games, a strong contender.
    Intel 990x/Corsair H80 /Asus Rampage III
    Coolermaster HAF932 case
    Patriot 3 X 2GB
    EVGA GTX Titan SC
    Dell 3008

  2. #52
    Xtreme Mentor
    Join Date
    Nov 2006
    Location
    Spain, EU
    Posts
    2,949
    Quote Originally Posted by rk7p5 View Post
    Imo the sad thing is crysis 3 IQ barely changes when you lower certain graphics options and you get much better performance.
    This.
    Friends shouldn't let friends use Windows 7 until Microsoft fixes Windows Explorer (link)


    Quote Originally Posted by PerryR, on John Fruehe (JF-AMD) View Post
    Pretty much. Plus, he's here voluntarily.

  3. #53
    Xtreme Enthusiast
    Join Date
    Feb 2009
    Posts
    531
    Quote Originally Posted by boxleitnerb View Post
    First, you absolutely cannot compare gameplay with just displayed sequences. 48 fps, is way too low for many games, think input lag. In some game engines, 100+ fps are required for truly direct control. Secondly, it is unimportant what the "majority" feels as long as there are still people who have higher standards.
    So did you actually experience SLI/CF first hand or did you not? Theory has its place, but real life can be something different altogether. This smells like sugarcoating the problems that CF has. I'm always highly suspicious if some people - especially reviewers who should be objective and very careful with such stuff - tell me what I should or shouldn't be able to feel.
    What? Some engines require 100+ fps because the fps is tied to the control and other things. So, more fps = the game runs different. This has nothing to do with visuals... for instance, in many Quake games fps has a great effect on how the player moves around the scenario.

    48fps, by the way, is not slow by any means. The problem is that FPS is not an even stream of data, and the more fps you have, the more close to each other they are and, thus, the smoother the experience is. For instance, the Crysis titles are far more playable at 40-50fps than most of the games out there, and its precisely because their engine works in a different way and doesn't spike as others do.

    Also... SKYMTL is part of hardwarecanucks (not sure if the owner/main editor/just another crew member). So, it's safe to assume he has tinkered with more SLI and CF than most of us

    Quote Originally Posted by cx-ray View Post
    This depends greatly on the viewing source. Sit in front of a 50-60Hz CRT and you'll notice flicker immediately. If not, then for sure in direct comparison to an LCD or when you increase the refresh rate of the CRT to 75Hz for instance.
    This has nothing to do with the issue. A CRT is unable to have a static image on it. It simply can't, and thus the flickering. Flicker is simply part of the CRT, and having a higher refresh rate only mitigates it, but it still there.


    Higher than 60Hz refresh rate isn't essential for minimizing ghosting on LCD screens. I use EIZO Colorgraphic monitors for video work, etc., the ghosting on them is basically non-existent. No consumer grade TN 120Hz or 144Hz comes even close to them in that respect. However, due to the display and hold nature of LCD screens, there's a significant difference in motion perception. This is directly related to the human visual system. The display itself plays a comparatively minor role in the perceived motion blur.
    The new 3D Vision 2 monitors have close to non crosstalk, which means that their ghosting is effectively 0.


    Quote Originally Posted by bhavv View Post
    @box

    100 FPS isn't going to do anything over 60 FPS on a normal 60 hz screen. If FPS is maintained at over 50 on a 60 hz, I don't believe that you or anyone else are going to be noticing any stutter.

    The frame spiking with crossfire in these tests however is a seperate issue to FPS, you may very well notice stutter due to that happening, and im not sure how frame limiting works or if it can be forced to 60 without dipping straight down to 30 like normal vsync.

    I've usually found that people complaining about SLI / Xfire and microstutter haven't even used the setup they complain about themselves, and when people do notice lag / stutter, in most cases this is caused by FPS spikes rapidly dropping down to a low number. This is easily measurable in some bechmarks which record the minimum FPS. Most likely case is if you are seeing sudden lag / stutter on any GPU set up, the FPS is dropping far below 30 when you see it.

    You can't judge an SLI / Xfire setup either way until you've tried it. I've been through SLI Geforce 6800s, GTX 460, and 560 Tis, and Xfire 3850s, 4850s, 4870s, 5770s and none of them were worse to me than a single card setup. I noticed the exact same lag and smoothness at the same FPS points, and I have perfect vision.
    Oh, it does. You consider framerate as a steady stream of frames, when it isn't. With 100fps you have far higher chances of never skipping a frame than with 60fps (@60hz screen). So, the bigger the number, the better.... and stuttering is not only related to multi-gpu setups, as it exists on both systems (single and multi-gpu).


    Quote Originally Posted by vario View Post
    Could you explain how would this work ?I cant see any reason why higher amount of generated frames from gpu would lower input lag of a display when the synchronization remains at 60hz.Its interesting to me because im looking at monitors to buy atm however im not seeing any high resolution/high quality displays with low input lag.
    My understanding is that input lag is introduced when display analyses and does some work on the frames got from gfx card before displaying it.To be honest i dont even see why input lag would get lower in 120hz display at 120fps.Its all about monitor electronics/display technology.
    Only if you have Vsync on. Tearing happens precisely because you are drawing different frames at once. This is pita, but at the same time you have your lastest inputs drawed into the screen. Food for thought...

    About input lag, the higher the refresh rate, the lower the input lag (provided the pannels are as fast). Why? Whenever you input something into your computer, it will take a time to get pictured on screen. The fact that at 120hz you update your computer twice as fast means that the time between input and picture will also be lower. Think about it this way: you are expecting a package, and you can choose between a company that makes 1 delivery per day or another that makes 5 deliveries per day. Which one will give you your packet faster, provided you don't know when the packet will reach the office? It's kinda simple actually...

    Quote Originally Posted by gx-x View Post
    you are all forgeting about capabilities of panel itself. Sure, you may have 6ms on ips or 2ms on TN but that is gray-to-gray. blu-to-blue is more like 30ms, so BtB cannot achieve even 50fps, so in 120hz (120fps) BtB will be lagging behind GtG anyway. My point is - LCD panels are not capable of true 120hz/fps anyway. Don't get to exited.

    edit: example: 3D crosstalk. Putting 500Hz refresh rate on a panel that is capable of displaying (all color transitions with all pixels firing up and down (on/off) ) some 80-90 fps will not yield a 500fp capability nor will it grant you a better experience than sam panel used in 120Hz monitor/TV. But hey, it would sell and placebo would rule the forums.
    600Hz plasma anyone?
    Oh, you are wrong. The new 3D pannels have no cross-talk... meaning: no ghosting whatsoever, and cross-talk is by far the hardest test of them all, as they are drawing 2 different frames one after another, and if anything gets mixed into them they eliminated the blurr altogether.

    Quote Originally Posted by NKrader View Post
    im sure bill gates has always wanted OLED Toilet Paper wipe his butt with steve jobs talking about ipad..
    Mini-review: Q6600 vs i5 2500K. Gpu scaling on games.

  4. #54
    Visitor
    Join Date
    May 2008
    Posts
    676
    Quote Originally Posted by prava View Post
    This has nothing to do with the issue. A CRT is unable to have a static image on it. It simply can't, and thus the flickering. Flicker is simply part of the CRT, and having a higher refresh rate only mitigates it, but it still there.
    My/our replies were part of an ongoing discussion over several directly and or loosely related subjects. You may have missed the context of what was written.

    The above was in response to what was mentioned here:
    One test actually went so far as to rapidly flash a lightbulb at variable speeds in order to demonstrate when people would see it "flicker". That threshold for 95% of the participants was at 50 flashes per second (ie: exactly 20ms).
    Quote Originally Posted by prava View Post
    The new 3D Vision 2 monitors have close to non crosstalk, which means that their ghosting is effectively 0.
    Those issues aren't directly related. I have an XL2420T 3D Vision 2 monitor. It has ghosting due to overdrive overshooting artifacts. I only use that monitor for high refresh rate 2D gaming. It's not bad enough there to be of a concern to me.
    Last edited by cx-ray; 03-07-2013 at 12:06 AM.

  5. #55
    Xtreme Enthusiast
    Join Date
    Nov 2007
    Posts
    872
    Played Far Cry 3 at 2X and 4X MSAA override tonight, CFx was a mess. Disabled it actually played better. Don't know if this is Windows 8 specific or just bad CFx, but it was really stuttering.

    Got tired of that and played UT3 for half an hour at 2X MSAA override. It played really well till it crashed.

    I'm starting to think CFx is a little dodgy, not as seamless as SLi. (although I wonder if being on Windows 8 may be playing a part)

    I've had some games work great, one work like crap, one flash and crash, one not run with a modified ini & cfg that worked with SLi, and one not run due to something with PhysX DLL.
    Intel 990x/Corsair H80 /Asus Rampage III
    Coolermaster HAF932 case
    Patriot 3 X 2GB
    EVGA GTX Titan SC
    Dell 3008

  6. #56
    Xtreme Mentor
    Join Date
    May 2008
    Posts
    2,554
    Thats true, crossfire isn't as good as sli. I don't think that anyone can argue that.

    I hear far cry 3 is bad in both sli and crossfire. I wouldn't go testing hardware on that title.

    I had to cap my framerate in most titles for a truly smooth experience.

  7. #57
    Xtreme Addict
    Join Date
    May 2008
    Location
    Ontario, Canada
    Posts
    1,051
    I would definitely consider Win8 to be a possible problem. I've tried it, didn't like it, thought maybe I needed to give it more of a chance, started having issues in games, reverted back to Win7, issues went away. Not interested in Win8 until at least SP1 but... probably not even then. Too many clicks now to do the same thing as Win7.

    Quote Originally Posted by Rollo View Post
    Played Far Cry 3 at 2X and 4X MSAA override tonight, CFx was a mess. Disabled it actually played better. Don't know if this is Windows 8 specific or just bad CFx, but it was really stuttering.

    Got tired of that and played UT3 for half an hour at 2X MSAA override. It played really well till it crashed.

    I'm starting to think CFx is a little dodgy, not as seamless as SLi. (although I wonder if being on Windows 8 may be playing a part)

    I've had some games work great, one work like crap, one flash and crash, one not run with a modified ini & cfg that worked with SLi, and one not run due to something with PhysX DLL.
    Computer: i7 2600k @ 4.7Ghz | Asus P8P67 Evo | Corsair LP 16gb 1600CL9 | Silver Arrow | Essence STX | Crucial m4 128gb | Silverstone Raven 3|

    Video: 2x Sapphire 6950 Toxic 2gb @ 6970 Switch @ 880 / 1350 | Asus VG248QE |

    Audio: ODAC+O2 => JH|13 Pro | STX => ATH-AD700X / Audioengine A5

  8. #58
    Xtreme Mentor
    Join Date
    May 2008
    Posts
    2,554
    No, microstutter has been an issue that AMD has never properly addressed. Its not as bad as the 4870x2 but still an issue. I noticed it in quite a few games in windows 7 with a pair of 7950s and even 7950 tri-fire. Yeah, tri-fire doesn't really help with microstutter from what I've seen. I always wondered about that and is a big part of the reason that I picked up that third card. Yeah, it didn't help. Scaled well though.

    I wouldn't be surprised if Windows 8 had more issues. I regretted moving to windows 7 from Vista those first few months. Mostly due to Nv drivers at the time.

  9. #59
    c[_]
    Join Date
    Nov 2002
    Location
    Alberta, Canada
    Posts
    18,728
    Quote Originally Posted by prava View Post
    Oh, you are wrong. The new 3D pannels have no cross-talk... meaning: no ghosting whatsoever, and cross-talk is by far the hardest test of them all, as they are drawing 2 different frames one after another, and if anything gets mixed into them they eliminated the blurr altogether.

    Lightboost does not eliminate crosstalk, it just reduces the visual effect of it (which is fine, but only part of the fix to the issue). Also ghosting is not caused by only crosstalk, it is also (and primarily) caused by pixel excite/decay rates (GtG for example).

    All along the watchtower the watchmen watch the eternal return.

Page 3 of 3 FirstFirst 123

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •