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Thread: Kepler Nvidia GeForce GTX 780

  1. #3201
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    Quote Originally Posted by crash5s View Post
    A note on consoles, when they released most people did not have an HDTV, let alone a 1080p HDTV. The vast majority of gamers were running their 360's and PS3's off ye old CRT TVS, and for the few with HDTVs the majority were 1080i or 720p, so the consoles just did everything in 720p. There was no point in pushing anything above 720p because almost nobody had a TV to actually use it. It would have been pants on head jaw droppingly stupid to release content and spend time on things people couldn't use.

    Lastly, I'll take gaming at 720p on console over gaming on a PC just about any day of the week. If I want graphics and whizbang, I'll watch a damn blue ray.
    if youre going to build a console with a 5 + life in it you cant build it just to meet the norm of the time. i personally think these long life cycles are really killing gaming technology innovation. consoles were originally gaming consoles but nowthey have also become entertainment centers. while it certainly is very nice to be able to stream things to the console to watch it on the tv I think that both sony and microsoft are neglecting the gaming aspect of their consoles more and more. i know you cant put the latest and greatest tech in a console due to multiple reasons but you sure can upgrade those console a little bit more often. the xbox was released in 2005 and we probably wont have the next generation one til the end of 2013. thats an 8 year shelf life which to be frank is just too long. personally, a 5 year shelf life would be perfect. i know that some people dont need or want the latest and greatest in their xbox and that is why both microsfot and sony should do 2 things: 1) make old games backward compatible with the new console. i use a pc primarily and i have no problem playing a game from quite a few years ago on my modern pc. i know there is programming difficulties in doing so but like i said in the beginning, if youre going to have a 5 + year console life you cant neglect important things like that. people can build up such a huge gaming library in that time and to tell them that the next console wont support most if any of their games which they love and spent a good deal of money on is pretty crappy on microsoft's and sony's part. 2) have multi tier console models. some people might not need or want a lot of what a new console offers except for a features. make a few different models which could cater to everyone and not just a single model. i dont consider just changing the hard drive size as having a different model. 4K television while just announced is most likely going to be the next big thing when it comes to entertainment. while i dont expect the next gen console to support 4k gaming it would be nice to get a console that does support it a little before 2020, but with the way things are going now i dont see that happening

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    for the love of...

    Please learn to use paragraphs
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    Quote Originally Posted by crash5s View Post
    A note on consoles, when they released most people did not have an HDTV, let alone a 1080p HDTV. The vast majority of gamers were running their 360's and PS3's off ye old CRT TVS, and for the few with HDTVs the majority were 1080i or 720p, so the consoles just did everything in 720p. There was no point in pushing anything above 720p because almost nobody had a TV to actually use it. It would have been pants on head jaw droppingly stupid to release content and spend time on things people couldn't use.

    Lastly, I'll take gaming at 720p on console over gaming on a PC just about any day of the week. If I want graphics and whizbang, I'll watch a damn blue ray.
    I agree with your first part regarding HDTV proliferation at the time of the 360s launch but why, may I ask, do you hold the preference of gaming on a console given you have a decent PC?

    I actually use my second machine to game with a controller on a home theater setup and I much prefer it over my PS3 for a myriad of reasons ( I use that basically for Netflix and the odd exclusive title ) The only place it has the PC beat is on simplicity and cost, it loses hands down everywhere else.

    The thing with the current gpu architectures is there are at a point where 1080 is plausible as a mainstream resolution using the kind of hardware you'll see in consoles going into the future. Even if everyone had a HDTV when the 360 and PS3 launched, the hardware just wasn't there to make full HD a reality. This was a time when it took a top of the line machine to run current games at *only* 1600x1200, not even close to the kind of the crazy surround setups that are possible now. A mid tier Kepler or Southern Island gpu will be adequate to make most console titles purr along at a decent clip.

    Long lifecycle said, the consoles have done quite a lot with what little they have by today's standards. Things like Killzone 3 and Uncharted 2/3 look very nice on the whole so it will be quite interesting to see what the future console hardware will usher in 3-4 years down the line.

    As far as the K20 goes, any clue when we can expect more info on the design?
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  4. #3204
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    Quote Originally Posted by crash5s View Post
    Lastly, I'll take gaming at 720p on console over gaming on a PC just about any day of the week. If I want graphics and whizbang, I'll watch a **** blue ray.
    ::smh::
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    Quote Originally Posted by herderien View Post
    by then pcgaming will have higher résolution...
    imho gaming has no need of higher resolutions, what they do need is much higher polygon capability and better processes for transitioning texture qualities and why not higher texture quality.

    I dream of voxels :P

    Maybe in 5 - 10 more years
    Last edited by Levish; 10-12-2012 at 08:52 AM.

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    From SemiAccurate: "What is going on with Nvidia’s GK114?"

    Two possible names: GK114 and GK114-GX.
    Performance projections similar to those for Sea Islands, a 15% increase.
    March 2013 release "best case," but April/May is more likely.
    NVIDIA most likely still hasn't solved their process issues.
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    Ah.....Charlie.

    If as the article says, AMD's Sea Islands will be good for a 15% increase over the current generation and Kepler-2 will be a 15% increase over GK104, he completely invalidated the following statement himself:

    In the end, GK114 will remain about level with AMD’s Sea Islands.

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    Quote Originally Posted by GoldenTiger View Post
    Uh, the Wii U actually runs most of its games at 1080p.
    Quote Originally Posted by UrbanSmooth View Post
    Ha, 1080p cartoons don't count.
    Funnily enough "New Super Mario Bros U" claims of 1080p were withdrawn by Nintendo and Nintendo can't confirm any title as being 1080p. When you look at the game it really isn't that taxing graphically, almost cartoon-like yet a 1080p claim is withdrawn.

    Consoles need a upgrade port so you can buy and plug in a new module with a better GPU/CPU on board for an upgrade, that's the only way these 5/7 year cycles won't inhibit PC's so much.

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    Quote Originally Posted by DeathReborn View Post
    Funnily enough "New Super Mario Bros U" claims of 1080p were withdrawn by Nintendo and Nintendo can't confirm any title as being 1080p. When you look at the game it really isn't that taxing graphically, almost cartoon-like yet a 1080p claim is withdrawn.

    Consoles need a upgrade port so you can buy and plug in a new module with a better GPU/CPU on board for an upgrade, that's the only way these 5/7 year cycles won't inhibit PC's so much.
    Most Wii U titles run at 1080 for launch. Black Ops 2 is, ZombiU is, Rayman Legends will be, tank tank tank is, sonic racing is, etc. Why Mario U isn't I have no idea but it is the exception not the norm. Oh, assassin's creed is also.... With way better graphics than 360 to boot.

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    Quote Originally Posted by Generic user #2 View Post
    whats your point? the Wii U is the generation after 'PS3, 360, and Wii'
    My point, is he asked for next gen consoles to run 1080 in 2013 and 2014 when the Wii U is coming this November.

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    Possible Tesla K20 specs (thanks to sontin and Ailuros)?

    http://www.cadnetwork.de/konfigurato..._g13/system=88

    2496 CCs, ~705 MHz, 5 GB memory, 320-bit bus.
    Quote Originally Posted by defect9 View Post
    Will the 9000 series will be named Pen Island?
    Quote Originally Posted by eXa View Post
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    So should I go ahead and buy a GTX 680 or two now? Nothing better will be coming out for a while yet? When are AMDs new cards due? Not sure I want the hassle of AMD cards though .

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    Quote Originally Posted by iMacmatician View Post
    Possible Tesla K20 specs (thanks to sontin and Ailuros)?

    http://www.cadnetwork.de/konfigurato..._g13/system=88

    2496 CCs, ~705 MHz, 5 GB memory, 320-bit bus.
    Wow. Suddenly doesn't make my 1400mhz on air solid boost, wind force 3 stock cooler, gtx 670 look so bad with a memory oc and vmod bios.
    Same Site shows a k10 card with 3072cc and 8gb.
    Last edited by GoldenTiger; 10-15-2012 at 08:04 PM.

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    Quote Originally Posted by Ice009 View Post
    So should I go ahead and buy a GTX 680 or two now? Nothing better will be coming out for a while yet? When are AMDs new cards due? Not sure I want the hassle of AMD cards though .
    Nvidia always has delays, so don't expect anything until May/June of 2013. AMD will probably 'bring the noise' sooner than you think.
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    Quote Originally Posted by UrbanSmooth View Post
    Nvidia always has delays, so don't expect anything until May/June of 2013. AMD will probably 'bring the noise' sooner than you think.
    I haven't read anything or kept up about AMD cards for quite a while. What's the latest release date expectations on their new lines of cards?

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    Quote Originally Posted by Ice009 View Post
    I haven't read anything or kept up about AMD cards for quite a while. What's the latest release date expectations on their new lines of cards?
    Expectation is March'13 at CeBit. But there might be something earlier as apparently cards are already up and running in form of ES. This seems to be strategic delay in launch to even out longer gaps between process transitions.
    Same goes for nVidia launch schedule of course. I bet they would launch something even now if forced to
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    Quote Originally Posted by iMacmatician View Post
    Possible Tesla K20 specs (thanks to sontin and Ailuros)?

    http://www.cadnetwork.de/konfigurato..._g13/system=88

    2496 CCs, ~705 MHz, 5 GB memory, 320-bit bus.

    Outside, i dont see why they have allready it in their configuration panel. Something dont match: 5GB ECC ( ? ), 2496-Core , 1170-DP/3520-SP ... Only 3,52 Tflops SP and 1.170 DP ? .. ( match the 1/3 rate anyway ) .. big difference with the 900+mhz for match the 4.5/1.5Tflops SP/SP.

    Limited by tdp i believe ( if this is the higher end model )


    Quote Originally Posted by GoldenTiger View Post
    Wow. Suddenly doesn't make my 1400mhz on air solid boost, wind force 3 stock cooler, gtx 670 look so bad with a memory oc and vmod bios.
    Same Site shows a k10 card with 3072cc and 8gb.
    K10 is made of 2x 1536 CC (2x GK104) = 3072 CC .
    Last edited by Lanek; 10-16-2012 at 03:02 AM.
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    Quote Originally Posted by Levish View Post
    imho gaming has no need of higher resolutions, what they do need is much higher polygon capability and better processes for transitioning texture qualities and why not higher texture quality.

    I dream of voxels :P

    Maybe in 5 - 10 more years
    i ment by then "normal" pc gaming will be on 27" wich will need more resolution, and console gaming will be on maybe 50" (don't know if 32" or 42" is the norm right now).

    console is like mainstream and PC i kind of "advanced" gaming capabilities
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    ( Thanks to B3D for add the informations )

    http://translate.google.com/translat...t-1730408.html

    Still need to know if this is the high end model or if even Tesla K20 Server /HPC will go higher ( need 900mhz for 4.5/1.5Tflops )


    ( note real bandwith is lower as ECC memory reduce performance )

    Thus offering the website CADnetwork the Tesla K20 as an optional component for the GPU Rack ProViz G13 to. It costs 2950 Euro and has 5 GB of ECC-protected GDDR5 memory. Nvidia is the GK110 GPU on a design with 13 clusters, each with SMX-192 processing cores for a total of 2496 pieces. These run at 705 MHz and thus achieve a theoretical performance of 3.52 trillion floating point operations per second (teraflops) with a simple and 1.17 teraflops in double precision. CADnetworks' Managing Director Enrico Reil also told us by telephone that the transfer rate of 200 GB / s lying. So they will be less than expected. As maximum power Nvidia's loud Reil at 225 watts. Reil emphasized in an interview that all the data comes directly from Nvidia and also be in writing.
    The "mass production" of Tesla K20 therefore start early November, 4 to 5 weeks later was therefore to be expected wider availability. CADnetwork counted but already with a low availability in mid-November. First copies are already in the Oak Ridge National Laboratory . The U.S. data center wants to equip its Titan supercomputer by 2013 with a total of 14,592 K20 computational cards.

    Of the Tesla K20 there will be two versions, one with active cooling for workstations and desktops, and a passive model for server systems. CADnetworks equips the GPU supercomputer ProViz W60-K20 with the active Tesla cards that passive cards in the servers G13, G26 and R40 installed. To use the new features of the Tesla can K20, is the recently released CUDA interface in version 5.0 is required. Next year, the GK110 graphics chip land on GeForce graphics cards. Is rumored to be ready in March 2013 at the earliest - then finds coincidentally next Nvidia GPU Technology Conference in San Jose.
    Last edited by Lanek; 10-16-2012 at 07:13 AM.
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    Ideal display size won't change. Pixel pitch, most likely yes. Unless peoples rooms and homes get substantially bigger in the next 10 years, that won't change. Also for those who will surely bring 4K into the equation, those displays are only useful at large distances which require an an even bigger room to be practical ( not to mention they won't likely be affordable until much later in the next console cycle, which I might add *won't* have the grunt to render the bulk of games at native 4K )

    Bringing things up to native 1080 as a min standard is a step in the right direction. At that point higher end gpus can be tasked with doing more advanced rendering. Right now one of the only sure fire ways to task modern gpus is to throw more displays at the equation. That's why you see AMD and Nvidia pushing surround, 3D etc in an effort to boosts hardware sales in a stagnant software environment.
    Last edited by Chickenfeed; 10-16-2012 at 07:15 AM.
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    Quote Originally Posted by Chickenfeed View Post
    That's why you see AMD and Nvidia pushing surround, 3D etc in an effort to boosts hardware sales in a stagnant software environment.
    Indeed. But multiple monitor setups are utterly awesome.
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    Quote Originally Posted by gumballguy View Post
    Indeed. But multiple monitor setups are utterly awesome.
    I flip back and forth on this. I have a 30" monitor at 25 X 16, and I have three 23.6" monitors at 57X10. Some games are a PITA at 57X10 (E.G. UT3) and some won't run at all in those resolutions. You can't come close to taking in the game landscape at 57X10, but it is an arcade like experience. The 30" I can take see the whole field of play, and fills my field of vision well.

    If I had to choose one or the other, I'd take the 30" just because it works with everything and is a more "natural" field of view.
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    Quote Originally Posted by Lanek View Post
    ( Thanks to B3D for add the informations )

    http://translate.google.com/translat...t-1730408.html

    Still need to know if this is the high end model or if even Tesla K20 Server /HPC will go higher ( need 900mhz for 4.5/1.5Tflops )

    [*URL=http://imageshack.us/photo/my-images/254/32679931.png/][*IMG]http://imageshack.us/a/img254/7607/32679931.png[/IMG][/URL]
    ( note real bandwith is lower as ECC memory reduce performance )
    3dcenter seems to be backing similar info. http://www.3dcenter.org/news/ausblic...esh-generation

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    Quote Originally Posted by Rollo View Post
    I flip back and forth on this. I have a 30" monitor at 25 X 16, and I have three 23.6" monitors at 57X10. Some games are a PITA at 57X10 (E.G. UT3) and some won't run at all in those resolutions. You can't come close to taking in the game landscape at 57X10, but it is an arcade like experience. The 30" I can take see the whole field of play, and fills my field of vision well.

    If I had to choose one or the other, I'd take the 30" just because it works with everything and is a more "natural" field of view.
    Let's not forget that when gaming with three monitors, 16:10 (5760 x 1200, etc) is much better than 16:9 (5760 x 1080, etc). The extra height makes a big difference to the surround field of view.

    A few games that I highly recommend for Surround Gaming: Crysis, Crysis Warhead, Crysis 2, Dead Space, Dead Space 2, Resident Evil 4, Resident Evil 5, the CoD series (especially my favorite, MW2--Domination matches are the absolute best), MMOs such as GW2, TERA, and WoW; racing sims, flight sims such as Microsoft Flight Simulator X, BF3 (lol), etc. And much, much more...
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    Final Tesla K20 ( Gk110 ) Specifications

    Final Tesla K20 ( Gk110 ) Specifications

    2 days ago, the K20 have been shown on the configurator for their workstation.. http://www.cadnetwork.de/konfigurato..._g13/system=88

    Some more infos translate and look confirmed now .( specs was not speculated )

    http://translate.google.com/translat...t-1730408.html

    Still need to know if this is the high end model or if even Tesla K20 Server /HPC will go higher ( need 900mhz for 4.5/1.5Tflops )


    ( note real bandwith is lower as ECC memory reduce performance )

    Thus offering the website CADnetwork the Tesla K20 as an optional component for the GPU Rack ProViz G13 to. It costs 2950 Euro and has 5 GB of ECC-protected GDDR5 memory. Nvidia is the GK110 GPU on a design with 13 clusters, each with SMX-192 processing cores for a total of 2496 pieces. These run at 705 MHz and thus achieve a theoretical performance of 3.52 trillion floating point operations per second (teraflops) with a simple and 1.17 teraflops in double precision. CADnetworks' Managing Director Enrico Reil also told us by telephone that the transfer rate of 200 GB / s lying. So they will be less than expected. As maximum power Nvidia's loud Reil at 225 watts. Reil emphasized in an interview that all the data comes directly from Nvidia and also be in writing.
    The "mass production" of Tesla K20 therefore start early November, 4 to 5 weeks later was therefore to be expected wider availability. CADnetwork counted but already with a low availability in mid-November. First copies are already in the Oak Ridge National Laboratory . The U.S. data center wants to equip its Titan supercomputer by 2013 with a total of 14,592 K20 computational cards.

    Of the Tesla K20 there will be two versions, one with active cooling for workstations and desktops, and a passive model for server systems. CADnetworks equips the GPU supercomputer ProViz W60-K20 with the active Tesla cards that passive cards in the servers G13, G26 and R40 installed. To use the new features of the Tesla can K20, is the recently released CUDA interface in version 5.0 is required. Next year, the GK110 graphics chip land on GeForce graphics cards. Is rumored to be ready in March 2013 at the earliest - then finds coincidentally next Nvidia GPU Technology Conference in San Jose.
    http://forums.guru3d.com/showthread.php?t=369799
    Last edited by Andrew LB; 10-18-2012 at 08:25 PM. Reason: edit title

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