Darn it, you avoided my "trap" ^^
Thank you for clarifying. I see your point very clearly, and I am indeed having issues with that myself and how to unquestionably set them apart.
The reason for why I think it's reasonable is because the graphic engine renders what the artist see. The rendering part can be explained with numbers and math, the artist part cannot. That this color fits with that building with this lighting to create a certain mood is something only humans see.
I find it hard to comment on your Crysis 1 experience, was it something specific about the graphic engine or look that annoyed you? All I can think of is that the Tech-demos where somewhat polished and put the engine and the artists work in a far better light than what most of our enthusiasts computers could. What I remember about Crysis 1 first hand is that it was very taxing on my computer, I could not max it, and the computers that could would struggle from time to time still.
And I read that out from this sentence,
We as PC users are annoyed about the current generation of consoles holding back further advances in graphical rendering techniques because of old hardware
Many games released for the consoles still has better aesthetics than most computer titles.
Further my comment on SKYMTL's sentence is that he knows very well that PC's far out match the current consoles rendering capabilities, he would not make a mistake about this.
Lastly, I think this video explains it better than me:
http://www.youtube.com/watch?v=5oK8UTRgvJU
Damn this thread has totally derailed.
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