after nvidia adaptative v-sync.... lucid MVP team.... MASS SUICIDE....
LOL
after nvidia adaptative v-sync.... lucid MVP team.... MASS SUICIDE....
LOL
How does that adaptive vSync differ from a simple 60 FPS cap? I was hoping for something that would help with multi-gpu micro-stutter, but it looks to me this simply turns vsync off <60 FPS.
At least 4 monitor Surround seems to be confirmed. Hopefully it's also possible to use mixed monitors.
"No, you'll warrant no villain's exposition from me."
With a 60 fps cap alone tearing can still be a problem as you can still be out of sync. With this adaptive solution it basically will reduce the slow downs youd normally encounter at sub refresh rate frequencies as well as making triple buffering less of a necessity but you still have the benift of no tearing when performance allows. Basically the best of both worlds.
I was hoping this would come along on PCs sooner than later and here we go :-) FYI many consoles games have been using adaptive vsync for a while now.
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