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Thread: Kepler Nvidia GeForce GTX 780

  1. #1476
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    Quote Originally Posted by boxleitnerb View Post
    ^ welcome to the new intransparent world of benchmarking, sponsored by Nvidia turbo
    indeed, personally i like better a card who OC instead of throttling down.. just this will need some study in real gaming situation.. Interesting feature. (clock up to 1100mhz in BF3 as reported in the article )

    ( anyway, on their article ...BF3 have no 8xAA setting, only 4xMSAA + FXAA )


    little question to SKY? NDA is down or not ?
    Last edited by Lanek; 03-16-2012 at 08:28 AM.
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  2. #1477
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    No DX11.1?


  3. #1478
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    So if that chart is true, then it's pretty obvious a Fermi shader is not the same thing as a Kepler shader since they tripled the shaders but barely increased the transister count.

  4. #1479
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    I hope the 680 trounces the 7970! and i hope it is only $500 I'd get 2 for a new Rig.
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    Quote Originally Posted by SKYMTL View Post
    Oh darn....the most popular resolution around....

    Yeah, that's totally cherry picked.
    Yeah and 550$ MSRP is the most popular price point around. Everybody buying cards at this price point plays on this resolution, not anything higher... but they compensate by cranking AA!

  6. #1481
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    Whad'Ya know something that seems as actual benchmarks! :o
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  7. #1482
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    1) People who buy $500+ video cards are a minority

    2) People who run 3D, multi monitor or 30" LCDs are even a smaller minority

    If you feel youll need more video memory ( which is what you are eluding to with your snide comment ) then just get a aftermarket card with more vram or a 7970 and have a coke, smile and stfu?
    Last edited by Chickenfeed; 03-16-2012 at 08:00 AM.
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    http://imgur.com/a/aQmuA

    MOTHER OF GOD

  9. #1484
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    Most if not all of that was already posted.

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  11. #1486
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    Quote Originally Posted by Lanek View Post
    little question to SKY? NDA is down or not ?
    It is not. So take all with a grain of salt as we don't know which driver they are using....

    Quote Originally Posted by DarthShader View Post
    Yeah and 550$ MSRP is the most popular price point around. Everybody buying cards at this price point plays on this resolution, not anything higher... but they compensate by cranking AA!
    Check out the Steam hardware survey. High end GPUs are MUCH more popular than ultra high resolution monitor setups. So it goes to reason that more people using high end cards for lower resolutions than for higher resolutions.

  12. #1487
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    This I personally find most interesting even if it's a bit hard to understand the broken english:

    New Adaptive VSync technology


    NVIDIA, on the other hand, made ​​for the actual operation of fluency of the game is optimized and to promote the new Adaptive VSync VSync setting are gamers, open the main purpose is to reduce the graphics card output image is generated in different fps too fast or too slow situations, and the output frame rate is locked in with the mainstream display screen 60fps. However, the image of the actual output of the graphics card will still be due to different scenes within the game for differences between the actual output fps lower than 60fps fps, will be directly reduced to 30 below 30fps is reduced to 20fps.


    In fact, such cases are quite common, and convert 60fps to 30fps of the screen will significantly slow the beating, which greatly affect the fluency of the game, the new Adaptive VSync just solve the problem, when the Adaptive VSync enabled, the system automatically detection of the actual operation fps than 60 VSync will open a locked 60fps output frames, such as less than 60 will be automatically VSync turn off and running to the actual output frames to reduce all of a sudden dropped to 30fps from 60fps is the emergence of slow beat, can be very useful.


    Practical function open: new antialiasing technology TXAA


    In addition to the graphics performance, NVIDIA also for the needs of gamers, add a number of new and useful features for a new generation of the GeForce GTX 680, released a new anti-aliasing technology TXAA, a new generation of hardware rendering anti-aliasing technology, actually belongs to the old MSAA's enhanced version provides better anti-aliasing I can reduce the open antialiasing fluency decline, for the time being belonging to the GeForce GTX 680 unique anti-aliasing, but NVIDIA said that the above will be open at a later time to the GeForce GTX 500 or Model.


    TXAA temporarily can be divided into two levels: TXAA 1 and TXAA, the former costs only 2x the MSAA similar, but the MSAA is better than the 8x anti-aliasing; As for TXAA 2 effect is more outstanding, but the cost only similar with 4x MSAA. TXAA game itself support to be open to use, support TXAA variety of games will be held during the year stage, although present, failed to test its real performance, but based on the NVIDIA official photos can be seen, antialiasing does, it is worth looking forward to.


    In addition to the new TXAA Antialiasing, NVIDIA is also an existing graphics card users to bring good news, the introduction of the original few games before the corresponding FXAA to the NVIDIA Control Panel, users can easily turn the feature on. lead to better anti-aliasing for different games, and enhance the quality of the game screen.
    Adaptive Vsync, why hasn't this existed earlier! I don't quite understood fully the TXAA antialaising method, did he mean TXAA 1 only costs performance of MSAA2x but looks better than MSAA8x and TXAA looks even better and only costs performance similar to MSAA4x? Sounds good if true lol but appears games needs support for it.
    Last edited by RPGWiZaRD; 03-16-2012 at 08:15 AM.
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  13. #1488
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    Somebody needs to leak those drivers, now dammit! Can't wait

  14. #1489
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    Adaptive Vsync, BRILLIANT!!

    Benchies look fine too, good performance, and whoa 195w confirmed, adaptive clocks are excellent. Good GPU.
    Looks like a sledgehammer. nVidia has done it. Well deserved respect from me.

    nVidia will not be happy with an early leak like that, that reviewer better hide lol.
    Last edited by Tim; 03-16-2012 at 08:29 AM.

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  15. #1490
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    Quote Originally Posted by SKYMTL View Post
    It is not. So take all with a grain of salt as we don't know which driver they are using....



    Check out the Steam hardware survey. High end GPUs are MUCH more popular than ultra high resolution monitor setups. So it goes to reason that more people using high end cards for lower resolutions than for higher resolutions.
    yes, i have too see some strange report ( the presentation is ok, but benchmarks... there is or typo, or errata ). ( i dont contest the numbers, just have seen some strange things reported for someone who should have bench them. )
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  16. #1491
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    after nvidia adaptative v-sync.... lucid MVP team.... MASS SUICIDE....

    LOL

  17. #1492
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    Quote Originally Posted by Andrea deluxe View Post
    no Physx?!?!?!?!
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  18. #1493
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    Excluding VAT 426 euros?? Maybe we'll see 400-450 dollar (USD) pricing... in my dreams!

  19. #1494
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    Quote Originally Posted by Andrea deluxe View Post
    after nvidia adaptative v-sync.... lucid MVP team.... MASS SUICIDE....

    LOL
    Virtual Vsync is superior, technically. It tries to sync frames at any FPS (without extra input lag, in theory at least). Doesn't work with multi-GPU, though.
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  20. #1495
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    How does that adaptive vSync differ from a simple 60 FPS cap? I was hoping for something that would help with multi-gpu micro-stutter, but it looks to me this simply turns vsync off <60 FPS.

    At least 4 monitor Surround seems to be confirmed. Hopefully it's also possible to use mixed monitors.
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  21. #1496
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    You could always use different monitors. 3D Surround is a different matter.

  22. #1497
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    Quote Originally Posted by Pantsu View Post
    How does that adaptive vSync differ from a simple 60 FPS cap? I was hoping for something that would help with multi-gpu micro-stutter, but it looks to me this simply turns vsync off <60 FPS.
    I was hoping mouse lag fix.. Useless to me. Virtu could change that and its way more interesting

  23. #1498
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    Quote Originally Posted by Andrea deluxe View Post
    30% performance increase (from the previous flagship) with thrice the shader count?
    How's that even possible?

    By the way, the graphics industry increasingly becomes like the CPU industry; every new generation gives only marginally better performance than the last one. On one hand that's good because I can still hold on to my aging dual GTX460s, but on the other it's a bit of a shame since hardware evolution (in general) is closing to a halt (we have to find new techniques than mere shrinking of the transistors).

  24. #1499
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    Until we're still stuck with the X360/PS3, it doesn't really matter. After the new generations hits, preferably really, really soon, then the need for higher performance will become much larger and they will try to fill it. You can bet on that.

  25. #1500
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    @Pantsu & Migi06:
    You can use the framelimiter in the driver to eliminate input lag and multi-gpu stuttering.

    @Stevethegreat:
    Not really. GK104 is only a beefed up GF114 successor. Don't let the name fool you, this is no classical high end part. In that regard, performance has increased considerably.

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