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Thread: Kepler Nvidia GeForce GTX 780

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  1. #1
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    Quote Originally Posted by dasa View Post
    change these two settings and watch skyrim start using ~3g
    uGridsToLoad=5 to =9
    iShadowMapResolution=4096 to =8192

    when running these settings
    2560x1440 no aa default textures
    uGridsToLoad=7
    iShadowMapResolution=8192
    gtx480 sli 1.5g would drop from 60 to 3fps which seemed to be simply due to lack of memory
    now have a 3g 7970 and despite being a fair bit slower the fps only briefly drop to 30fps while some files are shuffled then it goes back to ~60fps with texture packs installed which puts the memory usage even higher
    But that is a non typical example. Of course if the shadow maps are of a stupidly high resolution of 8192 the ram usage will be insane, but no sane developer is going to set the shadow map size so damn large.

  2. #2
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    Quote Originally Posted by Cold Fussion View Post
    But that is a non typical example. Of course if the shadow maps are of a stupidly high resolution of 8192 the ram usage will be insane, but no sane developer is going to set the shadow map size so damn large.
    no developer making a game for current consoles would anyway
    it may seem stupidly high but you should see the difference it makes in skyrim you go from very blocky shadows at 4096 to fairly sharp shadows at 8192

    4096 (blur is disabled) http://i3.photobucket.com/albums/y83...9/TESV4096.jpg
    8192 http://i3.photobucket.com/albums/y83...ESV8192-00.jpg
    and a few shots of it with a bunch of mods
    http://i3.photobucket.com/albums/y83...reenShot11.jpg
    http://i3.photobucket.com/albums/y83...nshot45140.jpg
    TJ08-EW 6700k@4.7 1.375v - Z170-GENE - 2x8g 3866 16-16-16 - 1070@ 2088\9500MHz -Samsung 830 64G, Sandisk Ultra II 960G, WD Green 3tb - Seasonic XP1050 - Dell U2713 - Pioneer Todoroki 5.1 Apogee Drive II - EK VGA-HF Supreme - Phobia 200mm Rad - Silverstone AP181 Project Darkling
    3770k vs 6700k RAM Scaling, HT vs RAM, Arma III CPU vs RAM, Thief CPU vs RAM

  3. #3
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    Holy , man,

    I had no idea that would improve the shadows so dramatically!

    I'll be trying this out next time I actually have a PC
    Q9650@4288 10.6sec 1m superpi water ||Asus P5Q Deluxe||4Gb Ballistix Tracer red||4870X2||Corsair1Kw

  4. #4
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    Quote Originally Posted by dasa View Post
    no developer making a game for current consoles would anyway
    it may seem stupidly high but you should see the difference it makes in skyrim you go from very blocky shadows at 4096 to fairly sharp shadows at 8192

    4096 (blur is disabled) http://i3.photobucket.com/albums/y83...9/TESV4096.jpg
    8192 http://i3.photobucket.com/albums/y83...ESV8192-00.jpg
    and a few shots of it with a bunch of mods
    http://i3.photobucket.com/albums/y83...reenShot11.jpg
    http://i3.photobucket.com/albums/y83...nshot45140.jpg
    That almost doesn't look right. It's not as if 4096 is a small resolution shadow map so I'm surprised to see it so blocky.

  5. #5
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    Quote Originally Posted by Cold Fussion View Post
    That almost doesn't look right. It's not as if 4096 is a small resolution shadow map so I'm surprised to see it so blocky.
    if i had to guess i would say that the shadow res is stretched across the entire shadow field of view rather than implemented on a per shadow basis as reducing the shadow view distance also sharpens the shadows
    TJ08-EW 6700k@4.7 1.375v - Z170-GENE - 2x8g 3866 16-16-16 - 1070@ 2088\9500MHz -Samsung 830 64G, Sandisk Ultra II 960G, WD Green 3tb - Seasonic XP1050 - Dell U2713 - Pioneer Todoroki 5.1 Apogee Drive II - EK VGA-HF Supreme - Phobia 200mm Rad - Silverstone AP181 Project Darkling
    3770k vs 6700k RAM Scaling, HT vs RAM, Arma III CPU vs RAM, Thief CPU vs RAM

  6. #6
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    Quote Originally Posted by dasa View Post
    if i had to guess i would say that the shadow res is stretched across the entire shadow field of view rather than implemented on a per shadow basis as reducing the shadow view distance also sharpens the shadows
    Ah ok.

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