no developer making a game for current consoles would anyway
it may seem stupidly high but you should see the difference it makes in skyrim you go from very blocky shadows at 4096 to fairly sharp shadows at 8192
4096 (blur is disabled) http://i3.photobucket.com/albums/y83...9/TESV4096.jpg
8192 http://i3.photobucket.com/albums/y83...ESV8192-00.jpg
and a few shots of it with a bunch of mods
http://i3.photobucket.com/albums/y83...reenShot11.jpg
http://i3.photobucket.com/albums/y83...nshot45140.jpg
TJ08-EW 6700k@4.7 1.375v - Z170-GENE - 2x8g 3866 16-16-16 - 1070@ 2088\9500MHz -Samsung 830 64G, Sandisk Ultra II 960G, WD Green 3tb - Seasonic XP1050 - Dell U2713 - Pioneer Todoroki 5.1 Apogee Drive II - EK VGA-HF Supreme - Phobia 200mm Rad - Silverstone AP181 Project Darkling
3770k vs 6700k RAM Scaling, HT vs RAM, Arma III CPU vs RAM, Thief CPU vs RAM
Holy, man,
I had no idea that would improve the shadows so dramatically!
I'll be trying this out next time I actually have a PC
Q9650@4288 10.6sec 1m superpi water ||Asus P5Q Deluxe||4Gb Ballistix Tracer red||4870X2||Corsair1Kw
TJ08-EW 6700k@4.7 1.375v - Z170-GENE - 2x8g 3866 16-16-16 - 1070@ 2088\9500MHz -Samsung 830 64G, Sandisk Ultra II 960G, WD Green 3tb - Seasonic XP1050 - Dell U2713 - Pioneer Todoroki 5.1 Apogee Drive II - EK VGA-HF Supreme - Phobia 200mm Rad - Silverstone AP181 Project Darkling
3770k vs 6700k RAM Scaling, HT vs RAM, Arma III CPU vs RAM, Thief CPU vs RAM
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