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  1. #1
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    change these two settings and watch skyrim start using ~3g
    uGridsToLoad=5 to =9
    iShadowMapResolution=4096 to =8192

    when running these settings
    2560x1440 no aa default textures
    uGridsToLoad=7
    iShadowMapResolution=8192
    gtx480 sli 1.5g would drop from 60 to 3fps which seemed to be simply due to lack of memory
    now have a 3g 7970 and despite being a fair bit slower the fps only briefly drop to 30fps while some files are shuffled then it goes back to ~60fps with texture packs installed which puts the memory usage even higher
    Last edited by dasa; 03-10-2012 at 10:28 PM.
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  2. #2
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    Quote Originally Posted by dasa View Post
    change these two settings and watch skyrim start using ~3g
    uGridsToLoad=5 to =9
    iShadowMapResolution=4096 to =8192

    when running these settings
    2560x1440 no aa default textures
    uGridsToLoad=7
    iShadowMapResolution=8192
    gtx480 sli 1.5g would drop from 60 to 3fps which seemed to be simply due to lack of memory
    now have a 3g 7970 and despite being a fair bit slower the fps only briefly drop to 30fps while some files are shuffled then it goes back to ~60fps with texture packs installed which puts the memory usage even higher
    But that is a non typical example. Of course if the shadow maps are of a stupidly high resolution of 8192 the ram usage will be insane, but no sane developer is going to set the shadow map size so damn large.

  3. #3
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    Quote Originally Posted by Cold Fussion View Post
    But that is a non typical example. Of course if the shadow maps are of a stupidly high resolution of 8192 the ram usage will be insane, but no sane developer is going to set the shadow map size so damn large.
    no developer making a game for current consoles would anyway
    it may seem stupidly high but you should see the difference it makes in skyrim you go from very blocky shadows at 4096 to fairly sharp shadows at 8192

    4096 (blur is disabled) http://i3.photobucket.com/albums/y83...9/TESV4096.jpg
    8192 http://i3.photobucket.com/albums/y83...ESV8192-00.jpg
    and a few shots of it with a bunch of mods
    http://i3.photobucket.com/albums/y83...reenShot11.jpg
    http://i3.photobucket.com/albums/y83...nshot45140.jpg
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  4. #4
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    Holy , man,

    I had no idea that would improve the shadows so dramatically!

    I'll be trying this out next time I actually have a PC
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  5. #5
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    Quote Originally Posted by dasa View Post
    no developer making a game for current consoles would anyway
    it may seem stupidly high but you should see the difference it makes in skyrim you go from very blocky shadows at 4096 to fairly sharp shadows at 8192

    4096 (blur is disabled) http://i3.photobucket.com/albums/y83...9/TESV4096.jpg
    8192 http://i3.photobucket.com/albums/y83...ESV8192-00.jpg
    and a few shots of it with a bunch of mods
    http://i3.photobucket.com/albums/y83...reenShot11.jpg
    http://i3.photobucket.com/albums/y83...nshot45140.jpg
    That almost doesn't look right. It's not as if 4096 is a small resolution shadow map so I'm surprised to see it so blocky.

  6. #6
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    Quote Originally Posted by Cold Fussion View Post
    That almost doesn't look right. It's not as if 4096 is a small resolution shadow map so I'm surprised to see it so blocky.
    if i had to guess i would say that the shadow res is stretched across the entire shadow field of view rather than implemented on a per shadow basis as reducing the shadow view distance also sharpens the shadows
    TJ08-EW 6700k@4.7 1.375v - Z170-GENE - 2x8g 3866 16-16-16 - 1070@ 2088\9500MHz -Samsung 830 64G, Sandisk Ultra II 960G, WD Green 3tb - Seasonic XP1050 - Dell U2713 - Pioneer Todoroki 5.1 Apogee Drive II - EK VGA-HF Supreme - Phobia 200mm Rad - Silverstone AP181 Project Darkling
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  7. #7
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    Quote Originally Posted by dasa View Post
    if i had to guess i would say that the shadow res is stretched across the entire shadow field of view rather than implemented on a per shadow basis as reducing the shadow view distance also sharpens the shadows
    Ah ok.

  8. #8
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    Quote Originally Posted by dasa View Post
    change these two settings and watch skyrim start using ~3g
    uGridsToLoad=5 to =9
    iShadowMapResolution=4096 to =8192

    when running these settings
    2560x1440 no aa default textures
    uGridsToLoad=7
    iShadowMapResolution=8192
    gtx480 sli 1.5g would drop from 60 to 3fps which seemed to be simply due to lack of memory
    now have a 3g 7970 and despite being a fair bit slower the fps only briefly drop to 30fps while some files are shuffled then it goes back to ~60fps with texture packs installed which puts the memory usage even higher
    In layman's terms, that's what's called "stacking the deck".

  9. #9
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    Quote Originally Posted by SKYMTL View Post
    In layman's terms, that's what's called "stacking the deck".
    im just glad there is a console game that can be tweaked to reduce pop in and improve on its fugly pile of blur to turn it into a half decent looking game on pc and when modern hardware can handle it why not?
    but modding and tweaking a badly optimised game (although getting better) for extra detail obviously doesnt leave you with the most efficient result
    its not like memory is expensive imo it can make more difference than any other change they can make for the same $$ spent on hardware to games if they just made games that can make use of it

    people keep saying extra memory makes no difference but the difference is huge if the game uses more memory than the gpu has
    games always follow the hardware even if they do lag well behind at times they dont make games for hardware that doesnt exist so if they dont add more memory and make the hardware faster than what is required for current games to run then graphics will not advance on future games
    Last edited by dasa; 03-11-2012 at 01:44 PM.
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  10. #10
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    Quote Originally Posted by dasa View Post
    its not like memory is expensive imo it can make more difference than any other change they can make for the same $$ spent on hardware to games if they just made games that can make use of it
    I think it may be partly due to fear that memory prices will rise.

    I personally wouldn't want to budget the cost to manufacture a console using current ddr3 prices, that's for sure. I'm not sure what's inside the current gen consoles, but if it's ddr2, that's a LOT more expensive now than it was.
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  11. #11
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    Quote Originally Posted by gumballguy View Post
    I think it may be partly due to fear that memory prices will rise.

    I personally wouldn't want to budget the cost to manufacture a console using current ddr3 prices, that's for sure. I'm not sure what's inside the current gen consoles, but if it's ddr2, that's a LOT more expensive now than it was.
    They use 1.4 ghz GDDR3 (as in 700mhz actual).
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    GTX 580 gets substantial price cut
    http://www.fudzilla.com/home/item/26...tial-price-cut

    A sign of things to come.

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    Quote Originally Posted by snoid_zero View Post
    I just lost 150 € for seven days of CIV5 and few months of F1 2011.. That's progress for ya.
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