Now I really have mixed feelings about running like this. It almost feels like a lose lose situation.
One of the key things you need to note here is not the overall scores or the cpu portions of the tests because it's quite obvious as was already observed without resource sharing multithreaded improves.......the issue is higher clocks benefit game tests even when resource sharing.
4600 results = 1/3/5/7
4800 results = 1/2/3/4
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