Yep... Also the data set above shown is not wise to use to demonstrate core scaling. BF3 appears to stop at 4 cores (as you observed).
http://benchmark3d.com/battlefield-3...rmance-preview
What we see here is simply a gross misinterpretation.
Yep... Also the data set above shown is not wise to use to demonstrate core scaling. BF3 appears to stop at 4 cores (as you observed).
http://benchmark3d.com/battlefield-3...rmance-preview
What we see here is simply a gross misinterpretation.
Last edited by JumpingJack; 10-02-2011 at 12:12 AM.
One hundred years from now It won't matter
What kind of car I drove What kind of house I lived in
How much money I had in the bank Nor what my cloths looked like.... But The world may be a little better Because, I was important In the life of a child.
-- from "Within My Power" by Forest Witcraft
Scaling perfectly for a game to more cores than three is very hard (impossible today) becauase there are so many different type of workloads. Using 100% of three cores in playable resolutions is an achievement
Slide 33 in this presentation: http://www.slideshare.net/DICEStudio...-battlefield-3
Last edited by gosh; 10-02-2011 at 03:59 AM.
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