I expected the improved PhysX, but the DX11 really surprised me
Rocksteady is really pulling out all the stops on the PC version it seems![]()
I expected the improved PhysX, but the DX11 really surprised me
Rocksteady is really pulling out all the stops on the PC version it seems![]()
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Brilliant! Very happy about DX11 and the option of Physx is just nice to have! This should be great, the original batman could do with higher res textures imo so looking forward to this very much.
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while i really want this to be good, adding dx11 while not using a game engine built around dx11 has almost no visual improvement and taxes the computer a whole heck of a lot more. well, this is what ive seen on every game that adds dx11. one day someone has to get it right though so you never know
Last edited by phantomferrari; 08-11-2011 at 12:00 AM.
not the question, if they have dx11 and phsyX what gets the environmental effects
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will it have physx, AA and dx11 on ATI cards?
not without user made fixes, not without user made fixes (unless its dx10/11 only) and how and u limit dx to a vendor. or atleast thats how i see it from the other games that NV got their grubby hands in. i just hope that they use seperate DLL files for each phsyX task like mafia 2 so u can run it on the cpu without hacking in multi core flags (as im sure they are disabled to make it a marketing tool) so u can remove the debris effect and leave the good ones that dont suck power.
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DX11 was announced in 2008. Now in 2011, we have people part of the world's largest PC enthusiast forum surprised that a game is including DX11 features in it's development.
Says a whole lot about where game development has gone in the past 3 years...
VERY exciting. I can't wait for the one to be honest.
And the new PhysX engine is completely revamped with multi core CPU support.![]()
I am really excited about this game for a few reasons. First. Game-play wise it looks like a ton of fun and a great switch from classic modern games. Second it is nice to see a fully featured game with all the PC goodies. I have a fully TRI SLI with dedicated Phsyx Card setup with a full 3D vision system and I am STOKED to use all of it in this game.
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PhysX was and always will be an useless gimmick. As for the AA, i couldn't care less now that AMD has MLAA option which works in every game regardless of the engine used.
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It's an old school console brawler/action adventure game, a genre that's aged pretty well. I question how "fully featured" it will be though. They said similar things about the last one and other than mediocre physx (which is just a marketing gimic) and ways to screw over ATi users there weren't many "features" for it.
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Obviously you've never played Batman Arkham Asylum or Mafia 2 with PhysX set to high if you think PhysX is useless. PhysX when done properly, changes the ambience of a game in a substantial way.
It made a huge difference in Batman AA's overall mood, even though it was basically a quick release without deep integration into the game.
Arkham City will be different though, as they've had many months to integrate PhysX properly, rather than mere weeks like the first game.
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"properly" is too vague of a word to really let us know what will happen
it could mean multicore support, but the lowest setting still needs 24 cores at 5ghz to keep up, while only a 480 and higher can run it on gpu.
or
it could mean that it affects the environment (destructible objects like walls), but still just be for visual effects rather than a method of damaging someone
or
they implemented each item independently like mafia 2 so you can turn things on/off as needed
all things can be good or bad and still be labeled as proper, which is why id like to KNOW rather than be teased.
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The problem is that any sort of real impact it could have, ie destructable walls, you'd have to have an nvidia version of the game and an ati version of the game...
Which seems to be where nvidia is going with this "you can't play the games unless you own our hardware, haha, eat it".
Destructable environments would be cool in some games, but we aren't going to see it until there is a proper way to do it without hardware.
As things are physX and TWIMTB are just PC ways of saying "we took money to break this game for ATi hardware, go buy nvidia" or "if you have a card from the red team buy console".
It's really not productive.
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so the only PC exclusive content is paid for by nvidia? sigh, PC gaming ....
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Hopefully it will be 3d vision ready as well.
not at all. physx is built around the cpu, its installed on many machines that do not have nvidia hardware. as long as the REQUIRED physics features can be run on most cpus, they would not hurt themselves at all. then you can add a little eye candy with a cpu, or alot of eye candy with a gpu, without having to touch the required physics at all.
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double post
Last edited by Manicdan; 08-12-2011 at 12:08 PM.
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XS Build Log for: My Latest Custom Case
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