hmm, some things make more sense, then some things dont
he mentioned IGP clock speed, but then his calculations dont even include the IGP speed
hmm, some things make more sense, then some things dont
he mentioned IGP clock speed, but then his calculations dont even include the IGP speed
2500k @ 4900mhz - Asus Maxiums IV Gene Z - Swiftech Apogee LP
GTX 680 @ +170 (1267mhz) / +300 (3305mhz) - EK 680 FC EN/Acteal
Swiftech MCR320 Drive @ 1300rpms - 3x GT 1850s @ 1150rpms
XS Build Log for: My Latest Custom Case
Here's a way to calculate your gpu speed courtesy of Macci.
Run 3D06 multi texturing fill rate test.
Then use this formula
default = 11856
Brian’s OC = 21408
21408/11856 = 80.56% boost in the GPU clock
600MHz (default GPU clock) * 1.8056 = 1083MHz
I'm in the 22400 range now, safe to say 1100 core is broken![]()
Last edited by chew*; 07-29-2011 at 01:18 PM.
heatware chew*
I've got no strings to hold me down.
To make me fret, or make me frown.
I had strings but now I'm free.
There are no strings on me
2500k @ 4900mhz - Asus Maxiums IV Gene Z - Swiftech Apogee LP
GTX 680 @ +170 (1267mhz) / +300 (3305mhz) - EK 680 FC EN/Acteal
Swiftech MCR320 Drive @ 1300rpms - 3x GT 1850s @ 1150rpms
XS Build Log for: My Latest Custom Case
Good question I am looking into that now. Seems I need 756 and 157 ref clock with loose ram timings but higher clocks to catch the scores that petri said weren't effec........
I would say speed is important no matter what, timings are questionable atm......it's more of a issue where tight is holding back your overall clocks.
heatware chew*
I've got no strings to hold me down.
To make me fret, or make me frown.
I had strings but now I'm free.
There are no strings on me
Round 2. Macci said it would be tough to push these scores further and right he was but it was possible.
1. Benching this APU can be infuriating at timesI like it
2. To push further at least on this board it's going to require some mod research. With the combined high gpu and cpu it's tripping OCP.
3. I got 03 working finally with a different version as well as system info on everything but 05 ( I need to try diff versions for that )
4. This APU is very sensitive to DX9 benches compared to DX10 and up and thus clocks are actually less in older benches, also as the gpu went up I had to tone down cpu or OCP would trip. Some results were slightly impacted by this.
03, ran it once to get a baseline of where I was at score wise.
05 minimal improvement, GT1 is lacking here compared to my other run, sacrificing ram timings + cpu clocks in this bench has it's drawbacks.
06, the gains are ok I guess, Ram timings don't seem to have to big an impact in this bench. CPU being dropped probably cost a little compared to previous run.
Heaven, heaven is just brutal, so much power needed for so little gains.
3D 11 is scaling decent.
Vantage, I just really found a sweet spot here, finally cracked 21 FPS in GT1 and 16 FPS in GT 2.
Gonna take a stab at some mods and see if we can't get Round 3 rolling![]()
heatware chew*
I've got no strings to hold me down.
To make me fret, or make me frown.
I had strings but now I'm free.
There are no strings on me
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