
Originally Posted by
-Boris-
Has it been a shift from FPU to INT in games recently? The bad FPU was the reason K6 sucked in games, K6 had very good INT. 3Dnow fixed this in games that supported it. It's also said that it was the superior FPU that made K7 perform better in games. Nowdays I guess SSE and so on has been taking over, but that is still calculated by the FPU right? I'm a bit unsure on this.
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