I am sorry brother, but all your post is belong to wrong.
I'll show you why.
In Crysis 1 you had an open world and a sandbox gameplay, where you could choose multiple aproaches on how to achieve a goal. Non linear gameplay, possibility to choose. Do you have that with Crysis 2? No.
This has got to be one of the most funny things I have heard in a good time. So, if a new road was built, it would only be a good road if I could afford to drive a Ferrari, just because I have a Ford Fiesta it's a bad road then. Very good.
Crysis sold so badly that Crytek had to open several studios worldwide. It was pirated back and forth because it was made using the above mentioned A method.
So a good game is a game that has decent visuals, linear gameplay and entertains. And all this time I thought lower expectations wouldn't make a game good...
That's a way to go. Crytek did good with Crysis, but then they went multi-platform with Crysis 2 and delivered what most of people that played Crysis and Warhead would choose not to have: a god damned console port.
I'm sorry to tell you this, but Crysis had perfect optimization levels, as lower end hardware could run the game with correspondent visual performance.
That's optimization, not having an 8800GT and wanting to run the game max settings 1920x1080 4xAA...






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