Quote Originally Posted by E.R View Post
Correct me if i am wrong but it smells Vramlimit as hardwarecanuck show over 82% and metro2033 uses over 1,4GB in 2560x1600 with light settings and anand uses more AA right? so if they used the 3GB in reviews it would be more interesting as the limit would not be a factor that can impact to mutch even on highest setting as Metor dont uses 3GB in 2560x1600.
the memory has nothing to do with the sli scaling I am talking about. any damage done by low memory is done to both configurations, the single and the sli. the performance gained by sli is lower than the performance gained by crossfire. but only in some games.