Some of you might think I'm talking bs, seriously though, all AF does is blur the living crap out of your mip maps and reduces performance.
It just looks better when you have blurred textures to begin with.
Trilinear is cleaner then AF...
There's a performance penalty when you don't blur the textures with lossy mip mapping methods.
But that penalty is almost long gone since the says of the geforce 4.
It still reduces your fps, but the small diff it does make in loss of performance is worth the large increase of quality, it's a whole world of difference.
All a quadro is, is slightly lower mip bais by default, some lossy optimizations disabled, and some speed restrictions removed.
And that's not even full quality...
(not that it matters, you can fix that)
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