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Thread: ratGPU OpenCL raytracing benchmark

  1. #51
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    Quote Originally Posted by Arctucas View Post
    950/2200
    950/2200

  2. #52
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    stock cooler
    Last edited by NapalmV5; 11-10-2010 at 11:03 PM.

  3. #53
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    950/2200 with my new (i7 950) rig:



    By the way, how much did that 580 cost you, if you do not mind me asking?

  4. #54
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    Nice 580, Napalm!

    Btw, I've just uploaded the 0.4.5 for MacOSX 10.6.



    It's my first program for Mac
    In the next days I'll upload the 0.4.5 for all the other OSs... I've just optimized sightly the performance and solved several minor bugs tho.

  5. #55
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    Where are the AMD benches anyway?

  6. #56
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    Quote Originally Posted by blindbox View Post
    Where are the AMD benches anyway?
    Cat 10.10 APP broke ratGPU, so I bet no 6XXX fun unless AMD solves their JIT-compiler infinite loops in the upcoming Stream SDK 2.3

  7. #57
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    Particle's First Rule of Online Technical Discussion:
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  8. #58
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    Quote Originally Posted by Arctucas View Post
    950/2200 with my new (i7 950) rig:

    http://i291.photobucket.com/albums/l...PU950-2200.jpg

    By the way, how much did that 580 cost you, if you do not mind me asking?
    even if it costs more it still beats 2x 460

    my results here have all been on the q9650/p45/ddr2

    an upgrade has long been overdue but its coming

    arctucas keep pushing


    Quote Originally Posted by jogshy View Post
    Nice 580, Napalm!

    Btw, I've just uploaded the 0.4.5 for MacOSX 10.6.

    http://img51.imageshack.us/img51/210...u045macosx.jpg

    It's my first program for Mac
    In the next days I'll upload the 0.4.5 for all the other OSs... I've just optimized sightly the performance and solved several minor bugs tho.
    thanx jogshy stock cooled at that

    0.4.5 bring it!

  9. #59
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    Quote Originally Posted by jogshy View Post
    Cat 10.10 APP broke ratGPU, so I bet no 6XXX fun unless AMD solves their JIT-compiler infinite loops in the upcoming Stream SDK 2.3

    Bleh, that explains.

    EDIT: Now we just need another Intel run, since this one is from an old version

    Quote Originally Posted by tet5uo View Post
    Here's a CPU only run on my 980x @ 4.45 w/ 12gb of ddr3 2000mHz cas10

    Last edited by blindbox; 11-11-2010 at 01:07 AM.

  10. #60
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    i decided to check this out over the weekend, great benchmark.
    got 607 seconds with the cpu in my sig, somehow a 100mhz slower than particle, but 13 seconds faster.

    loved playing with the various settings and i noticed the slider for quality, seemed to do nothing visually, but alot on the scene setup time (like it makes more polygons? but we cant see them very well with the AA at 0x?)
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  11. #61
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    stock cooling virgins no mods
    Last edited by NapalmV5; 11-15-2010 at 03:26 PM.

  12. #62
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    Hmmmmmm....does this look right??????
    Attached Images Attached Images
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    More & more very expensive, quickly obsolete parts!!

  13. #63
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    edit: Wow NapalmV5!! The 580 is kickin it!!
    ____________________________________________

    More & more very expensive, quickly obsolete parts!!

  14. #64
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    I've just uploaded the 0.4.5d fixing several bugs with the timers for Windows, Ubuntu 10, SUSE 11.3 and MacOSX 10.6. Fedora 14 still has some problems with OpenCL

    Btw, I've tested it with the new Intel OpenCL 1.1 SDK Alpha ( which appeared today ):



    Here are the results with my i7 920 OCd to 4Ghz ( I have no idea why it says 2666Ghz on the description tho ) and Win7 x64 ( with ratGPU in 32bits mode.. because the IntelSDK currently only supports x86 ).


    Gonna be interesting to compare the AMD's CPU implementation vs the Intel's one
    Last edited by jogshy; 11-16-2010 at 07:36 PM.

  15. #65
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    Quote Originally Posted by Expat GriZ View Post
    edit: Wow NapalmV5!! The 580 is kickin it!!
    thanx indeed!

    0.4.5d
    Last edited by NapalmV5; 11-16-2010 at 11:57 PM.

  16. #66
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    anyway to add individual times for each portion of the test? if its going to take a few hours it might not be worth the effort,
    but it think you would want to have each test be "about" the same effort. so adjust the accuracy of the rays or resolution size, etc.
    this could really help make your app show if certain devices work best on certain things, and i think it would then have enough quality for some serious reviewers to use it in testing
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  17. #67
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    Quote Originally Posted by Manicdan View Post
    anyway to add individual times for each portion of the test?
    You can open each scene file individually and render changing the settings if you need.
    File->Open -> locate the .RAT files which are on [installpath]\StandAloneRenderer\scenes -> Change the common settings ( adjust resolution, etc... ) -> Change # of rays, etc... -> Render

  18. #68
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    Quote Originally Posted by jogshy View Post
    You can open each scene file individually and render changing the settings if you need.
    File->Open -> locate the .RAT files which are on [installpath]\StandAloneRenderer\scenes -> Change the common settings ( adjust resolution, etc... ) -> Change # of rays, etc... -> Render
    been playing with that.
    just thought it would be cool to have the benchmark do all of it for us.
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  19. #69
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    how about changing the hybrid render path so one (or all similar) renderers go from one side of the image and the rest (slower) ones go from the other until they meet at whatever point they run into each other? This would reduce the workload being cut into two equal halves then being placed on two unequal performing parts.

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  20. #70
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    Quote Originally Posted by Manicdan View Post
    just thought it would be cool to have the benchmark do all of it for us.
    Yep, I should add some option to do that in future versions. Thanks!

    Quote Originally Posted by STEvil View Post
    how about changing the hybrid render path so one (or all similar) renderers go from one side of the image and the rest (slower) ones go from the other until they meet at whatever point they run into each other?
    Yep, I need to investigate it a bit. Thanks!
    Last edited by jogshy; 11-17-2010 at 06:19 PM.

  21. #71
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    This is with Intel's first public OpenCL 1.1 alpha driver:



  22. #72
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    With version 4.5e, 950/2200:


  23. #73
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    Thanks jogshy ! I'm about to try it with the 10.11 set.

    http://sites.amd.com/us/game/downloa...n_win7-64.aspx

    EDIT
    10.11 DIED ! LOL but 10.9 worked fine..


    The Gpu was enabled by mistake on this run.


    Cpu C++


    Gpu oc'd to 770 core.
    Last edited by AmdAtiTom420; 11-25-2010 at 04:46 PM.

  24. #74
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    here's mine



    cheers

    Sergio
    Last edited by andressergio; 11-25-2010 at 07:28 PM.
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  25. #75
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    Some quick math tells me, the low shader speeds maybe holding the Ati cards back.

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