The tool is accurate - it just applies simple statistics to a FRAPS framelog. the exact procedure applied is given in the readme, IIRC.
The reason that it looked smooth is that your framerate is so high anyway. Check the apparent framerate - even taking microstutter into account, your "microstutter-free equivalent" framerate is 107fps. This should be pretty smooth. Like I said, the real-world effect of microstutter is to effectively reduce your framerate. If the framerate is sufficiently high, the game will still be smooth.
... But I have to ask - how in the hell are you getting those kinds of framerate at 2560, 4xAA, 16xAF?! Particularly with extreme tessellation. I get less than half that over the benchmark at 1920 resolution, and that seems to tie in with what others are getting...



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