Thanks! I'll give this a try in a couple of hours, when I get back from workSounds like it might be a bit of a trade-off between frame rate regularity and input-lag though. I suppose that rendering more frames ahead will increase the lead time between user actions appearing on-screen?
Unfortunately I'm on a 1920*1200 screen right nowMy 30"-er died around six weeks ago under warranty, and I'm trying to get in contact with the manufacturer to get a replacement, but they are trying their best to ignore me (seems to be heading towards legal action). But anyway - this is a different story!
The crysis benchmark is odd in that it allows you to run at higher resolutions that your monitor is capable of, and downscale to native res. Makes the green in-bench statistics hard to read, but good enough for simulating 2560 30" performance (and more importantly, maxing out the GPUs).



Sounds like it might be a bit of a trade-off between frame rate regularity and input-lag though. I suppose that rendering more frames ahead will increase the lead time between user actions appearing on-screen?
My 30"-er died around six weeks ago under warranty, and I'm trying to get in contact with the manufacturer to get a replacement, but they are trying their best to ignore me (seems to be heading towards legal action). But anyway - this is a different story!
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