Quote Originally Posted by Carfax View Post
With hardware PhysX, not only do we get a greater level of realism, but because developers no longer need to spend time animating effects that can now be run in engine and in real time, development time and cost are reduced.

LOL you don't really believe that, do you?

Right now Havok is as realistic as Physx. I don't feel that BC2's physics are anyway worst than say Metro 2033.

FarCry2 is as realistic as any other Physx game. And so on.

Besides, if the difference between hardware Physx and CPU physx is going to be just some cloths... then I don't really care at all.

Just tell us a Havok game that's so unrealistic compared to other Physx tittle just because it's physics are ran in the CPU rather than in the GPU.