http://www.stonegiant.se/
http://www.youtube.com/watch?v=DOEDf33AZh4“With DX11 hardware becoming more readily available, we decided now would be a good time to highlight the advanced features of our engine, including DX11 and tessellation support,” said Tobias Persson, Lead Engineer at BitSquid. “Tessellation adds an awful lot to the visual fidelity of the scene and is something that consumers can readily see for themselves. We are looking forward to seeing how games will take advantage of our engine.”
Keyboard & Mouse mappings
Enter Start/stop cinematic sequence
1-5 Jump between five preset close-up shots
F1 Toggle wireframe (on/off)
F2 Cycle between tessellation settings (off/medium/high)
F3 Toggle depth of field effect (diffusion/regular)
F4 Toggle performance statistics (on/off)
WASD Move camera
Mouse Rotate camera
Mouse Wheel Change camera movement speed



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