The question is why is there this difference between the directed AF tests and the games?
Because the directed test checks for angle independence, not filtering quality. Everyone looks at that little circle test and thinks everything is honky dory.
Because the directed test checks for angle independence, not filtering quality. Everyone looks at that little circle test and thinks everything is honky dory.
this really bugs me. even anand fell for it and in their gtx480 article says that nvidia's AF is inferior while ATi is "perfect" which is technically impossible. most games i play arent narrow tunnels of mip levels so i will be fine with some angle dependence.
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