
Originally Posted by
zerazax
The question actually is how much is it that the architecture is influencing performance in those said games?
As B3D users have pointed out, Fermi might have changed how the card does setup and tri/clock, which is corroborated in its performance in HAWX (a triangle intensive game). In traditional shader/texture games, like BFBC2 and Crysis, it doesn't seem to do all that much better than previous generations - then again, with lower ROPs and same TMU's as a GTX 285, that might be why it has limited gains.
So my point is that "up and down" performance isn't indicative of drivers when the other variable, a different architecture, is in play - if Fermi improves triangle rate, then it's not drivers at play - its architecture taking advantage of a game's engine for example.
We'll need the full review of the architecture to see whats at play here, but that's probably the biggest reason there IS a performance delta that big between games
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