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I said fermi has both hardware based fixed tessilation unit as well as the ability to use SP's for tessellation. The scores you see on Unique are a result of that, one does not need huge tessellation processing in games "at least for now" so in this case Fermi will use its hardware based tessellation unit. But once the tessellation load gets heavy enough they may use SP's to do tessellation.
The end thing i want to point out is Fermi's BIG thing is tessellation power it carries and the flexibility it offers. Fermi owners maybe in luck if next gen games use tessellation more and require less raw SP's to render. If one looks at Unique one can notice that it slows down quite a lot on 5870's when a scene with heavy tessellation is rendered "dragon" but in such a scene there is lesser use of its SP's because the tessellation unit is loaded to the max.
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