Quote Originally Posted by CadESin View Post
Rework a smaller version for late 2010, maybe throw out some of the CUDA stuff that was not needed for the gaming market
With Compute Shader in DX11 most of the changes done for CUDA apply to games as well. What exactly is this stuff not needed for the gaming market that you're referring to? The biggest expense in Fermi is definitely the geometry engine and that's completely gaming related.