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Thread: The GT300/Fermi Thread - Part 2!

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  1. #1
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    Quote Originally Posted by LordEC911 View Post
    Fail... you need to go read the whitepapers again, unless you like making stuff up.
    The only thing you are correct on is pixel fillrate, memory bandwidth and bus size.


    Yep, should be double the 725, aka 1450.


    Yes, but each GPU has access to all the 256bit bus. It isn't like each GPU has to split a 128bit bus.
    guys dont get your skirts up.. 64 texture units/half shader clock makes fermi mind boggling efficient and still beats 5870 (44gigatexel vs 68 gigatexel)

    whitepaper doesnt state half/full or anything the shader clock.. only states "higher clock"

    whitepaper @ v1.4 it wont remain @ v1.4 lol

    only 64 texture units @ half shader clock cannot coexist.. one or the other will get whitepaper update.. but then again it still beats 5870s texturing power

  2. #2
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    Quote Originally Posted by NapalmV5 View Post
    guys dont get your skirts up.. 64 texture units/half shader clock makes fermi mind boggling efficient and still beats 5870 (44gigatexel vs 68 gigatexel)

    whitepaper doesnt state half/full or anything the shader clock.. only states "higher clock"

    whitepaper @ v1.4 it wont remain @ v1.4 lol

    only 64 texture units @ half shader clock cannot coexist.. one or the other will get whitepaper update.. but then again it still beats 5870s texturing power
    For someone who kept saying in the other threads that he didn't know what he was talking about, you sure love claiming "to know!"

    Kind of like how you said that the GT200 was stomping the RV770 because 512-bit > 256-bit... cept for that inconvenient fact about GDDR5 which is exactly what Fermi is doing huh!



    Anyways, at B3D, they analyzed the numbers and it makes sense - games which use a lot of geometry / tri-clock (such as HAWX), Fermi was quite a bit faster than the GTX 285. Those that didn't though, it was close to 5870 performance... meaning there are games where the Fermi changes will improve it's performance greatly, and others where it won't be much faster if at all more than the 5870. Hence the average performance values put it above the 5870 but not faster than the 5970.

    And if you want to talk efficiency... how about comparing the card to other cards in its power envelope???

  3. #3
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    Quote Originally Posted by zerazax View Post
    For someone who kept saying in the other threads that he didn't know what he was talking about, you sure love claiming "to know!"

    Kind of like how you said that the GT200 was stomping the RV770 because 512-bit > 256-bit... cept for that inconvenient fact about GDDR5 which is exactly what Fermi is doing huh!



    Anyways, at B3D, they analyzed the numbers and it makes sense - games which use a lot of geometry / tri-clock (such as HAWX), Fermi was quite a bit faster than the GTX 285. Those that didn't though, it was close to 5870 performance... meaning there are games where the Fermi changes will improve it's performance greatly, and others where it won't be much faster if at all more than the 5870. Hence the average performance values put it above the 5870 but not faster than the 5970.

    And if you want to talk efficiency... how about comparing the card to other cards in its power envelope???
    *broken record* you keep saying that^ just wth are you on about.. what claims ???

    claimer: i dont know anything zip nada/am no gpu prophet

    fyi: even g80 stomps on rv770

    b3d ?? ohhh those ati gpu prophets ? right yeah yeah

    power envelope ?? ati gpus dont eat watts vegan straight up

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    Quote Originally Posted by NapalmV5 View Post
    fyi: even g80 stomps on rv770
    WHAT!?

    Bring... bring the amber lamps.
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    I got amazing startling revolutionary news...

    In DX9 and DX10, nVidia and AMD rendering should be identical right. When you add AA and AF, the different algorithms might produce very slightly different colors not noticeable to the eye.

    But in DX11, with "tessellation", does that mean driver can "optimize" how many more triangles to add?
    ie original "ball" made using 60 triangles.
    nvidia tessellation makes 300 triangles.
    AMD tessellation makes 200 triangles - but it looks rounder!

    just wondering how we gonna handle reference quality images..

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    XFX 6800 16/6 NV5 @420/936, 1.33V

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    If anyone had any doubts...

    Quote Originally Posted by NapalmV5 View Post
    *broken record* you keep saying that^ just wth are you on about.. what claims ???

    claimer: i dont know anything zip nada/am no gpu prophet

    fyi: even g80 stomps on rv770

    b3d ?? ohhh those ati gpu prophets ? right yeah yeah

    power envelope ?? ati gpus dont eat watts vegan straight up
    Some call this... sig worthy!!

    claimer: i dont know anything zip nada/am no gpu prophet
    So you can go ahead and claim you know exactly how Fermi will stomp ATI. Yeahhhh...

    b3d ?? ohhh those ati gpu prophets ? right yeah yeah
    Yeah you mean those guys who actually have technical knowledge of GPU's?

    But hey, because the experts conclusions don't mesh with your "conclusions", they're ATI gpu prophets? LOL!
    Last edited by zerazax; 02-03-2010 at 10:33 PM.

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