Page 5 of 10 FirstFirst ... 2345678 ... LastLast
Results 101 to 125 of 236

Thread: HD5970 Microstuttering tests

  1. #101
    Xtreme Enthusiast
    Join Date
    Jan 2008
    Posts
    743
    Quote Originally Posted by Stukov View Post
    Very well done. So the question is, is the person who did the article stupid or do they have an agenda?
    Just a bad article. No baseline should be the first clue. Not everyone has the same exact setup that they ran.

  2. #102
    Xtreme Addict
    Join Date
    Jan 2008
    Posts
    1,463
    Microstutter in action:

    - Time: 1:12-1:16 on 5970 screen watch carefully as he rounds the corner around the pole, then rewind and watch how much smoother it looks on the 5870 (even though 5870 has less fps).

    - Time: 1:21-1:26 on 5970 screen watch carefully at the Camouflage netting on the top of the FOV, and again watch the screen underneath it and see how smoother it is on the 5870.

    http://www.youtube.com/watch?v=emG7ZNIsxw8&fmt=22

    Single GPU rendering is less likely to show this type of stuttering compared to multi-GPU.
    Bring... bring the amber lamps.
    [SIGPIC][/SIGPIC]

  3. #103
    Xtreme Member
    Join Date
    Mar 2009
    Location
    Turlock, CA
    Posts
    264
    I edited my previous post to include the Supertiling technique of rendering on Crossfire. It appears that Supertiling, in the graph, varies less from frame to frame, but when viewing the actual run, it looks almost as if there is more screen tearing. So I don't know.

    Perhaps some other would care to test this out?

    Quote Originally Posted by jaredpace View Post
    Microstutter in action:

    - Time: 1:12-1:16 on 5970 screen watch carefully as he rounds the corner around the pole, then rewind and watch how much smoother it looks on the 5870 (even though 5870 has less fps).

    - Time: 1:21-1:26 on 5970 screen watch carefully at the Camouflage netting on the top of the FOV, and again watch the screen underneath it and see how smoother it is on the 5870.

    http://www.youtube.com/watch?v=emG7ZNIsxw8&fmt=22

    Single GPU rendering is less likely to show this type of stuttering compared to multi-GPU.
    If you look closely, it almost appears as though it's a checker board type effect on the 5970... which is what Supertiling is. If I had a video camera, I would show the difference between the different crossfire techniques.
    Last edited by eRazorzEDGE; 01-15-2010 at 08:49 AM.


  4. #104
    I am Xtreme
    Join Date
    Dec 2007
    Posts
    7,750
    im about to start a "Give eRazorxEDGE a Poster-of-the-Year award" poll, and i expect to see everyone in here vote yes

    thanks for the work, simply proving that its not always there, and gives confidence to people who have it and want to get rid of it. i will take a alot of tests with alot of different hardware and games and hundreds of graphs to see if there is any kind of obvious cause to microstuttering, but no one should have to go through all that pain.

  5. #105
    Registered User
    Join Date
    Oct 2007
    Posts
    1
    Just to backup what eRazorzEDGE has been saying about Crossfire being based on Supertiling since X8xxx.

    "Supertiling is the default rendering mode for Crossfire in all D3D applications that CATALYST A.I., the ATI mechanism for game profiling in their driver and one without any user modifiable settings or game attributes to affect Crossfire rendering mode, has no idea about. If ATI have performance profiled an application and deemed it unsuitable for Supertiling or more suited in a performance sense to Scissor or AFR, CATALYST A.I. is the mechanism to enable that. Therefore if a Crossfire user is to disable CATALYST A.I. completely, Supertiling will be used for everything across the board, regardless of whether its the best performance mode as decided by ATI or not."

    Source: http://www.hexus.net/content/item.php?item=1651&page=9

  6. #106
    Xtreme Addict
    Join Date
    Nov 2003
    Location
    NYC
    Posts
    1,592
    Quote Originally Posted by Stukov View Post
    Very well done. So the question is, is the person who did the article stupid or do they have an agenda?
    I'm going to say that the problem likely isn't entirely attributable to the card, lots of things contribute to heavy variability of FPS but the primary culprit (imo) is RAM and how the App handles RAM and loading of textures.

    The poster that mentioned LoTRO, I'm going to say to try fully disabling superfetch/prefetch might help his stuttering problem on Vista.

  7. #107
    Xtreme Member
    Join Date
    Mar 2009
    Location
    Turlock, CA
    Posts
    264
    Thank you guys, it's much appreciated. And welcome Vortex, excellent first post

    Also, about the stuttering itself, I think it's more apparent do to the fact that 2 (or more) cards are throwing out more frames per second so in a sense, you're getting really bad screen tearing, except that on an ATI card it looks more like a checkerboard-type of tearing. And since people can really only focus on one part of a screen at a time, they don't get the whole picture, so-to-speak. It just appears like a stutter, but it's really screen tearing only at certain parts of the screen.

    On a related note... I just recorded a video of the Crysis benchmark, but it's only running around 24 FPS when I start recording, which is really low considering my hardware and previous benches. Also, when it's running at that low FPS, the images don't move from one part of the screen to the other as fast as they do when I'm getting say 60 FPS, so it's an illusion of no stuttering when I can clearly see the "stuttering/tearing" at higher FPS with Supertiling on. Does anyone know if this can be increased or do you just have to get a camera to properly record?


  8. #108
    Xtreme Addict
    Join Date
    Mar 2008
    Location
    川崎市
    Posts
    2,076
    Quote Originally Posted by Manicdan View Post
    i will take a alot of tests with alot of different hardware and games and hundreds of graphs to see if there is any kind of obvious cause to microstuttering, but no one should have to go through all that pain.
    While I agree that no enduser should have to go through all that testing, I believe that Nvidia and ATI should bother with it because after all they are the ones who want our hard earned money for their products.

    @eRazorzEDGE
    Impressive what you did there, good job

  9. #109
    I am Xtreme
    Join Date
    Dec 2007
    Posts
    7,750
    Quote Originally Posted by naokaji View Post
    While I agree that no enduser should have to go through all that testing, I believe that Nvidia and ATI should bother with it because after all they are the ones who want our hard earned money for their products.
    i fully agree with that statement, but i wonder, has either company even acknowledged that microstuttering exists? i think thats the first and easiest step, but somehow thats the hardest step for the company to make.

  10. #110
    Xtreme Addict
    Join Date
    Nov 2003
    Location
    NYC
    Posts
    1,592
    Quote Originally Posted by Manicdan View Post
    i fully agree with that statement, but i wonder, has either company even acknowledged that microstuttering exists? i think thats the first and easiest step, but somehow thats the hardest step for the company to make.
    There are just so many variables I would question if everyone is experiencing microstuttering (or to the same extent).

    Valid testing to come to the conclusion that its the vga would be:

    Tested across OS's
    OS versions (32/64bit)
    driver versions
    superfetch off and on (i would personally leave it fully disabled for testing)
    indexing off and on
    Different hard disks tested
    video settings and so on.
    appropriate peformance logs ran (disk queue length, available physical memory, % processor etc)

  11. #111
    I am Xtreme
    Join Date
    Dec 2007
    Posts
    7,750
    yup, so many things to consider, basically any part of the system that can add to latency is able to be a culprit. i almost wonder if the motherboard has a greater impact than video cards do.

  12. #112
    Xtreme Addict
    Join Date
    Nov 2003
    Location
    NYC
    Posts
    1,592
    I'm sure, and making sure slot is running x16 pci-e 2.0. My p45 mobo for example makes both slots x8 even if its only a pci-e x1 in the other x16 mechanical x8 electrical slot.

  13. #113
    Xtreme Member
    Join Date
    Mar 2009
    Location
    Turlock, CA
    Posts
    264
    I was just playing Dirt 2 online, so I decided to pick up a capture and this is what I got. Same system, 1920x1200 8xAA Ultra settings, With AFR, not the default Supertiling.




    From the OP, for comparison:



    Basically the same settings, except I'm using 8xAA instead of 4xAA, and I'm no where close to what they're showing. Except for that part about 2/3 into the run... dunno wtf that is
    Last edited by eRazorzEDGE; 01-15-2010 at 11:10 AM.


  14. #114
    I am Xtreme
    Join Date
    Dec 2007
    Posts
    7,750
    that was probably when you hit the water puddles in the map?

  15. #115
    Xtreme Member
    Join Date
    Mar 2009
    Location
    Turlock, CA
    Posts
    264
    Not sure, I played a few races after that, so I don't even remember what map this was


  16. #116
    I am Xtreme
    Join Date
    Dec 2007
    Posts
    7,750
    also keep in mind how many frames your chart shows, if you stretched out that one section, it would be almost as wide as their entire chart. so your seeing a few spikes per second, their chart shows 20ish

  17. #117
    Xtreme Member
    Join Date
    Mar 2009
    Location
    Turlock, CA
    Posts
    264
    Yeah, I stretched it out in OpenOffice and its' about 120 frames, and given the FPS in that field, roughly a second worth of larger than normal fluctuation. What's weird though, is their chart is fluctuating in the order of 15ms, while mine is only shifting at most 5ms on average.

    I haven't seen anyone else do any comparisons, anyone else want to try this?

    *EDIT*

    @clip... I could only put 100 frames like the guys at that forum did, but that doesn't show anything but what someone is wanting you to see.
    Last edited by eRazorzEDGE; 01-15-2010 at 11:23 AM.


  18. #118
    I am Xtreme
    Join Date
    Dec 2007
    Posts
    7,750
    you can try to declock your chips so your framerate gets worse and see if that brings you in the range of 20ms per frame average, or turn on vsync and see what that does

  19. #119
    Xtreme Member
    Join Date
    Mar 2009
    Location
    Turlock, CA
    Posts
    264
    I'll try to underclock the cards, see what happens.

    Lol, I'm no whiz, but I did pick it up in about an hour this morning

    It's simple really, I use OpenOffice Calc, just open the CSV file. It'll ask you how you want to format it, just select COMMA as the only thing separating the text. Then use this code... =$B2-$B1 in cell C2. Now copy that cell and highlight every cell in column C from C3 down to whatever row your text ends on and then paste. Highlight column C and click on the Chart button and VOILA!


  20. #120
    Xtreme Addict
    Join Date
    Oct 2005
    Location
    U.K.
    Posts
    1,171
    Quote Originally Posted by eRazorzEDGE View Post
    If you have an ATI card, or cards, look in the registry. Search for MVPUmode... default is 33... 33 IS EQUAL TO SUPERTILING.
    maybe it's different for the X2 cards, but in win7 and using the beta 8.69 package from msi, the default MVPU in my registry is 31
    i've never used agent god's crossfire util.
    i950 (3035B684)
    Gigabyte EX58A-UD3R
    3x4GB G.Skill PC3-12800 7-8-7-24
    HIS Radeon HD 6970 2GB & Dell 3007WFP-HC
    Asus Xonar DX
    128GB C300, Velociraptor & Sammy F3's
    Corsair AX850W
    Windows 7 Ultimate x64 SP1

  21. #121
    I am Xtreme
    Join Date
    Jul 2005
    Posts
    4,811
    Quote Originally Posted by jaredpace View Post
    Microstutter in action:

    <snip>
    Unfortunately this doesn't offer anything constructive because the frame rates were omitted.
    [SIGPIC][/SIGPIC]

  22. #122
    Xtreme Member
    Join Date
    Mar 2009
    Location
    Turlock, CA
    Posts
    264
    Quote Originally Posted by Pyr0 View Post
    maybe it's different for the X2 cards, but in win7 and using the beta 8.69 package from msi, the default MVPU in my registry is 31
    i've never used agent god's crossfire util.
    MVPU is 31 in mine also, I think that's crossfire enabled... but I'm not sure.

    The next one down, MVPUmode is the one I'm talking about.


  23. #123
    Xtreme Addict
    Join Date
    Oct 2005
    Location
    U.K.
    Posts
    1,171
    i don't have an MVPUmode entry anywhere in the registry

    i'd hazard a guess that yours are from agent god's app
    Last edited by Pyr0; 01-15-2010 at 12:55 PM.
    i950 (3035B684)
    Gigabyte EX58A-UD3R
    3x4GB G.Skill PC3-12800 7-8-7-24
    HIS Radeon HD 6970 2GB & Dell 3007WFP-HC
    Asus Xonar DX
    128GB C300, Velociraptor & Sammy F3's
    Corsair AX850W
    Windows 7 Ultimate x64 SP1

  24. #124
    Xtreme Member
    Join Date
    Mar 2009
    Location
    Turlock, CA
    Posts
    264


  25. #125
    Xtreme Guru
    Join Date
    Aug 2003
    Location
    Athens, Greece
    Posts
    3,656
    Great work eRazorzEDGE!
    Project ZEUS II

    Asus Rampage II Extreme
    Intel I7 920 D0 3930A @ 4.50GHz (21 X 214mhz)
    3 x 2GB G.Skill Trident 1600 @ 1716MHz (6-8-6-20-1N)
    2 x Asus HD 6870 CrossFire @ 1000/1100MHz
    OCZ Vertex 2 60GB | Intel X25-M 120GB | WD Velociraptor 150GB | Seagate FreeAgent XTreme 1.5TB esata
    Asus Xonar DX | Logitech Z-5500 | LG W2600HP 26" S-IPS LCD

    Watercooling setup:
    1st loop -> Radiator: 2 x ThermoChill PA120.3 | Pump: Laing DDC-3.25 with Alphacool HF 38 top | CPU: Swiftech Apogee XT | Chipset: Swiftech MCW-NBMAX | Tubing: Masterkleer 1/2" UV
    2nd loop -> Radiator: ThermoChill PA120.3 | Pump: Laing DDC-3.2 with Alphacool HF 38 top | GPU: 2 x EK FC-6870 | Tubing: Masterkleer 1/2" UV


    Assembled in Mountain Mods Ascension Trinity
    Powered by Corsair Professional Series Gold AX1200

Page 5 of 10 FirstFirst ... 2345678 ... LastLast

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •