MMM
Page 2 of 2 FirstFirst 12
Results 26 to 46 of 46

Thread: dx11 ~38% performance boost over dx10 on Battle Forge

  1. #26
    Xtreme Addict
    Join Date
    Aug 2005
    Location
    Germany
    Posts
    2,247
    Quote Originally Posted by highoctane View Post
    [...] I really don't know the timetable it takes to finish a game beginning to end but I would imagine game development today takes well over a year from start to finish. [...]
    ye, i'd say it's 2-3 years.

    it'll take some time for dx11 to mature and make it into games. yes, there are quite a few games with dx11 support already and in the near future, but i think these make only use of very few dx11 features. yes, some of these already feature e.g. tessellation, but in my opinion the things such features are used for right now are very negligible. look at the unigine heaven benchmark what tessellation is capable of.
    1. Asus P5Q-E / Intel Core 2 Quad Q9550 @~3612 MHz (8,5x425) / 2x2GB OCZ Platinum XTC (PC2-8000U, CL5) / EVGA GeForce GTX 570 / Crucial M4 128GB, WD Caviar Blue 640GB, WD Caviar SE16 320GB, WD Caviar SE 160GB / be quiet! Dark Power Pro P7 550W / Thermaltake Tsunami VA3000BWA / LG L227WT / Teufel Concept E Magnum 5.1 // SysProfile


    2. Asus A8N-SLI / AMD Athlon 64 4000+ @~2640 MHz (12x220) / 1024 MB Corsair CMX TwinX 3200C2, 2.5-3-3-6 1T / Club3D GeForce 7800GT @463/1120 MHz / Crucial M4 64GB, Hitachi Deskstar 40GB / be quiet! Blackline P5 470W

  2. #27
    Xtreme Mentor
    Join Date
    Sep 2006
    Posts
    2,834
    All I've seen from DX11 is some cobblestones that look painful to step on and some effects that are almost impossible to discern in-game. Then again it's early, so hopefully something can still kill my pessimism.

    For my part I know nothing with any certainty, but the sight of the stars makes me dream.

    ..

  3. #28
    Xtreme Enthusiast
    Join Date
    Jul 2007
    Location
    Phoenix, AZ
    Posts
    866
    I love how people think a new DirectX is like magic fairy dust that you sprinkle on a game for it to improve visually. That is not how this process works. The developers actually have to improve the game themselves. If a new DirectX api is just injected into a game with no graphics being modified by the developers your going to see very little improvement if any, with less performance. Which is what happened alot with DX10. Not saying DX10 was great and wasnt used correctly (cause seriously DX10 was not that great) but alot of games I think just used dx10 to maybe get a little more copies sold. Even Crytek was a guilty party of this to a degree.
    This post above was delayed 90 times by Nvidia. Cause that's their thing, thats what they do.
    This Announcement of the delayed post above has been brought to you by Nvidia Inc.

    RIGGY
    case:Antec 1200
    MB: XFX Nforce 750I SLI 72D9
    CPU:E8400 (1651/4x9) 3712.48
    MEM:4gb Gskill DDR21000 (5-5-5-15)
    GPU: NVIDIA GTX260 EVGA SSC (X2 in SLI) both 652/1403
    PS:Corsair 650TX
    OS: Windows 7 64-bit Ultimate
    --Cooling--
    5x120mm 1x200mm
    Zalman 9700LED
    Displays: Samsung LN32B650/Samsung 2243BWX/samsung P2350


  4. #29
    Registered User
    Join Date
    Oct 2009
    Location
    USA
    Posts
    32
    i got a free download of dirt 2 when i picked up a new xfx radeon 5850. i can't wait to see what dx 11 looks like

  5. #30
    Xtreme Addict
    Join Date
    Jul 2005
    Location
    ATX
    Posts
    1,004
    Quote Originally Posted by billyb0b View Post
    i got a free download of dirt 2 when i picked up a new xfx radeon 5850. i can't wait to see what dx 11 looks like
    like this: http://www.youtube.com/watch?v=V0yR0gx-MsE&hd=1
    you can thank BenchZowner

  6. #31
    Xtreme Addict
    Join Date
    Nov 2004
    Posts
    1,550
    Quote Originally Posted by Decami View Post
    new DirectX is like magic fairy dust that you sprinkle on a game for it to improve visually.
    Tessellation is magic fairy dust!
    I've been waiting for round barrels for over a decade and a HALF!

    DOWN WITH THE HEXAGONS!! WELCOME THE PERFECT CIRCLE OVERLORDS!!!!!!!

  7. #32
    Xtremely Kool
    Join Date
    Jul 2006
    Location
    UK
    Posts
    1,875
    Quote Originally Posted by highoctane View Post
    Well if Nvidia wields such lobbying power there would have been no 10.1 at all and they would have been able to lobby for a delay of dx11, if they had that kind of clout.
    MS had a new OS called Vista & needed to shoehorn people from the deep rooted XP.
    MS had a DX10 OS & need DX10 hardware near the time of launch.
    Only NV had anything ready by then but it could not meet the full spec & had MS by the nads as MS needed all the reasons it could to get people off XP & DX10 was one of them so the spec was change for what hardware was available or there would of not been any DX10 cards until ATI got its act together which was far to long & DX10 as a selling point for vista would of been null from day one without the hardware.

    This time there will be full spec hardware available at launch & MS will not want to get bitten twice with people saying there is no difference in the games again because NV wanted to gimp the full DX11 spec.
    MS will not let a hardware vendor spoil the W7 party because they cant keep up yet for a second time & MS has learnt its lesson from vista.

  8. #33
    Xtreme Addict
    Join Date
    Aug 2007
    Location
    Toon
    Posts
    1,570
    Quote Originally Posted by KoHaN69 View Post
    DOWN WITH THE HEXAGONS!! WELCOME THE PERFECT CIRCLE OVERLORDS!!!!!!!
    It'll never be a perfect circle no matter how much AA & Tessellation you throw at it. Such a shape doesn't exist in nature.
    Intel i7 920 C0 @ 3.67GHz
    ASUS 6T Deluxe
    Powercolor 7970 @ 1050/1475
    12GB GSkill Ripjaws
    Antec 850W TruePower Quattro
    50" Full HD PDP
    Red Cosmos 1000

  9. #34
    Xtreme Cruncher
    Join Date
    Nov 2005
    Location
    Rhode Island
    Posts
    2,740
    Quote Originally Posted by initialised View Post
    It'll never be a perfect circle no matter how much AA & Tessellation you throw at it. Such a shape doesn't exist in nature.
    Except this is not nature, this is the digital world
    Fold for XS!
    You know you want to

  10. #35
    Xtreme Addict
    Join Date
    Dec 2007
    Posts
    1,030
    Quote Originally Posted by initialised View Post
    It'll never be a perfect circumference no matter how much AA & Tessellation you throw at it. Such a shape doesn't exist in a mathematical environment.
    FTFY.
    Are we there yet?

  11. #36
    Xtreme Member
    Join Date
    Dec 2005
    Posts
    427
    They used direct compute to accelerate post processing. This is GPGPU.
    It's a matter of programing since D3D10 cards also support direct compute.
    We need WDDM 2.1 to see any real boost in Windows gaming with D3D11.

  12. #37
    Xtreme Mentor
    Join Date
    Apr 2005
    Posts
    2,550
    Quote Originally Posted by Marios View Post
    They used direct compute to accelerate post processing. This is GPGPU.
    It's a matter of programing since D3D10 cards also support direct compute.
    We need WDDM 2.1 to see any real boost in Windows gaming with D3D11.
    what?? WDDMM 2.1? what are you talking about? WDDM is Windows Driver Model, and Win 7 uses WDDM 1.1

    You're right that D3D10 cards supports DirectCompute, but in version 4.0 or 4.1 for DX10.1 accelerators! But devs who'll implement DirectCompute will go only with 5.0 for DX11 accelerators, 'cos that's worthy going for the performance gains you get...

    Also, regading the BattleForge, not only do you get more performance with DX11, you get better image quality 'cos game uses HDAO method for Ambient Occlusion when you set "very High" in the menu.
    Adobe is working on Flash Player support for 64-bit platforms as part of our ongoing commitment to the cross-platform compatibility of Flash Player. We expect to provide native support for 64-bit platforms in an upcoming release of Flash Player following the release of Flash Player 10.1.

  13. #38
    Xtreme Addict
    Join Date
    Oct 2004
    Posts
    1,838
    well, dx10 was just too radically different at the time.
    dx11 is now coming out and its similiar to dx10, and since thats been out for years, theres no excuse this time.
    Last edited by grimREEFER; 12-07-2009 at 07:20 PM.

  14. #39
    Xtreme Member
    Join Date
    Dec 2005
    Posts
    427
    Quote Originally Posted by Nedjo View Post
    what?? WDDMM 2.1? what are you talking about? WDDM is Windows Driver Model, and Win 7 uses WDDM 1.1

    You're right that D3D10 cards supports DirectCompute, but in version 4.0 or 4.1 for DX10.1 accelerators! But devs who'll implement DirectCompute will go only with 5.0 for DX11 accelerators, 'cos that's worthy going for the performance gains you get...

    Also, regading the BattleForge, not only do you get more performance with DX11, you get better image quality 'cos game uses HDAO method for Ambient Occlusion when you set "very High" in the menu.
    Yes, this is the problem. Windows 7 uses WDDM 1.1 instead od 2.1 driver model. So there is no real support or difference between DX10 10.1 11.

    How do you know there is big difference between DirectCompute 4.0 or 5.0?
    It's a matter of programing. Programmers might choose to support DX10 cards instead of DX11 or both. Or they might choose cuda or anything else. It's all GPGPU

  15. #40
    Xtreme Addict
    Join Date
    Jun 2007
    Posts
    2,064
    is it hard to program the GPGPU? i thought they're just another add-on module (might be a large one!)
    but as long as they use UML standards ... they can add-on anytime right?

  16. #41
    Xtreme Addict
    Join Date
    Jul 2006
    Location
    Between Sky and Earth
    Posts
    2,035
    Is HD 4890 identical in performance with HD 5870 ???

    Cause from what i saw in those tests, the comparisions are not betwen HD 5870 (DX 10) vs. HD 5870 (DX11) but HD 4890 (DX10.1) vs HD 5870 (DX11).

  17. #42
    Xtreme Member
    Join Date
    Jul 2006
    Posts
    403
    Quote Originally Posted by Serpentarius View Post
    is it hard to program the GPGPU? i thought they're just another add-on module (might be a large one!)
    but as long as they use UML standards ... they can add-on anytime right?
    firstly GPGPU stands for general purpose computing on graphical processing units, so its NOT a physical thing to program, but rather a technique.

    secondly UML is a modelling language used for documentation and has nothing to do with code what so ever...

    DX10 is a new API, so by just swapping the renderer to DX10 on an engine designed for DX9 with appropriate assets isnt going make any difference, if the engine is designed from the ground up with dx10 / dx11 in mind then the performance and image quality gains are potentially massive.

    also dx11 is a superset of dx10 so most dx10 cards should be able ot run dx11 games with certain features turned off, and yet still have support for other dx11 features like multithreaded rendering...
    Last edited by Coldon; 12-08-2009 at 03:17 AM.

  18. #43
    Registered User
    Join Date
    Mar 2005
    Location
    New Jersey
    Posts
    45
    Got to have all the eye candy. With DX10 a lot was going on that a dip in fps was negligible (at least to me). Nice improvement on DX11.
    E8400@4.9Ghz
    Rampage Formula
    Sapphire 4870x2
    4GB GSkill
    850Watt Corsair

  19. #44
    Xtreme Mentor
    Join Date
    Apr 2005
    Posts
    2,550
    Quote Originally Posted by Marios View Post
    Yes, this is the problem. Windows 7 uses WDDM 1.1 instead od 2.1 driver model. So there is no real support or difference between DX10 10.1 11.
    dude you don't know what you're talking about!
    WDDM 1.1 hasn't got anything to do with DX11 support! Vista uses WDDM 1.0 and it supports DX11
    How do you know there is big difference between DirectCompute 4.0 or 5.0?
    It's a matter of programing.
    'cos those people who are programming, called developer, say so!
    Programmers might choose to support DX10 cards instead of DX11 or both. Or they might choose cuda or anything else. It's all GPGPU
    They might, but they will not choose to do so 'cos of the trade-offs! GPGPU in games will be supported via DirectCompute 5.0, or OpenCL... but taking in to account share of DirectX in game development, it's reasonable to assume that DirectCompute 5.0 will prevail in game implementation over the OpenCL.
    Adobe is working on Flash Player support for 64-bit platforms as part of our ongoing commitment to the cross-platform compatibility of Flash Player. We expect to provide native support for 64-bit platforms in an upcoming release of Flash Player following the release of Flash Player 10.1.

  20. #45
    Banned
    Join Date
    Jun 2008
    Location
    Mi
    Posts
    1,063
    Unimportant!

    None of any of that matters, the ONLY thing that should matter is benching dx11 on Battlefield: Bad Company 2

    DICE always uses technology efficiently and wisely.. eye candy never overrides gameplay, so nothing else matters to me, as that franchise has proven themselves for over the last 8 years.

    I suspect this will be a defacto-game, benched in many reviews, etc.



    OH.. & what about Project Offset ..? They went underground after the buy-out, changed their name and went silent, anyone?

  21. #46
    Xtreme Mentor
    Join Date
    Apr 2005
    Posts
    2,550
    Quote Originally Posted by Xoulz View Post
    OH.. & what about Project Offset ..? They went underground after the buy-out, changed their name and went silent, anyone?
    selling them self to Intel was their biggest mistake ever!

    Intel want to make "killer app" of their Project Offset for LRB, but now they're on the path of DNF
    Adobe is working on Flash Player support for 64-bit platforms as part of our ongoing commitment to the cross-platform compatibility of Flash Player. We expect to provide native support for 64-bit platforms in an upcoming release of Flash Player following the release of Flash Player 10.1.

Page 2 of 2 FirstFirst 12

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •