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Thread: Intel Larrabee finally hits 1TFLOPS - 2.7x faster than nVidia GT200!

  1. #51
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    Who cares if this thing can run games or not.. Crrrrrunchiiiiiiiing!!!
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    Quote Originally Posted by marten_larsson View Post
    But isn't final product supposed to be 32nm and it is at that node that LRB is a 150W TDP card?
    you are correct, so this means that 32nm larrabee is going to be quite amazing, maybe 2TFlops if it's as simple to do as R770 to R870.
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  3. #53
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    Quote Originally Posted by zalbard View Post
    yeah this is over a week old...

  4. #54
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    Intel said Friday that its Larrabee graphics processor is delayed and that the chip will initially appear as a software development platform only.

    This is a blow to the world's largest chipmaker, which was looking to launch its first discrete (standalone) graphics chip in more than a decade.

    "Larrabee silicon and software development are behind where we hoped to be at this point in the project," Intel spokesperson Nick Knupffer said Friday. "As a result, our first Larrabee product will not be launched as a standalone discrete graphics product," he said.

    "Rather, it will be used as a software development platform for internal and external use," he added. Intel is not discussing what other versions may appear after the initial software development platform product, or "kit," is launched next year.

    Larrabee, a chronically delayed chip, was originally expected to appear in 2008. It was slated to compete with discrete graphics chips from Nvidia and Advanced Micro Devices' ATI graphics unit.

    Intel would not give a projected date for the Larrabee software development platform and is only saying "next year."

    Intel says its plans are unchanged to deliver this month the first chip with graphics integrated onto the CPU. This new Atom processor is referred to as "Pineview" (the platform is called "Pine Trail") and will be targeted at Netbooks.



    http://news.cnet.com/8301-13924_3-10409715-64.html

    R.I.P larabbbbbeeeeeeeeeeeee :P
    Last edited by eric66; 12-04-2009 at 05:02 PM.

  5. #55
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    Delayed? Dead to consumers is more like it. Dunno why they even did that Demo TBH.
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  6. #56
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    Why have they killed the GPU variant? Performance seemed like it would be quite good...
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  7. #57
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    The thread title should go more like this : " Intel Larrabee finally hits 1TFLOPS - 2.7x faster than nVidia GT200, gets canceled !!!"

  8. #58
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    "Architecture Evolution On a Collision Course..." ...WITH ICEBERG

    oh man they were happy at the end of the video when needle finally stroke 1 TFLOPS
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  9. #59
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    Quote Originally Posted by informal View Post
    The thread title should go more like this : " Intel Larrabee finally hits 1TFLOPS - 2.7x faster than nVidia GT200, gets canceled !!!"
    ii captain
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  10. #60
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    Quote Originally Posted by 003 View Post
    Why have they killed the GPU variant? Performance seemed like it would be quite good...
    Because performance likely sucked. Every gaming demo they had was a complete joke.

    For my part I know nothing with any certainty, but the sight of the stars makes me dream.

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  11. #61
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    Quote Originally Posted by jcool View Post
    Who cares if this thing can run games or not.. Crrrrrunchiiiiiiiing!!!
    +1,000,000.

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  12. #62
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    Quote Originally Posted by Bobsama View Post
    +1,000,000.
    With all due respect, who gives a siht about crunching, aside from the very few who actually do it! Or are you saying that crunching is an accurate representation of workloads that this thing was typically meant to be used for.

  13. #63
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    Quote Originally Posted by flippin_waffles View Post
    With all due respect, who gives a siht about crunching, aside from the very few who actually do it! Or are you saying that crunching is an accurate representation of workloads that this thing was typically meant to be used for.
    Workloads that we'd expect are actually pretty much top-end. And it's that comp-intensive stuff that Larrabee is most attractive for using. If you were doing CGI, for example, and wanted to keep a platform long-term (which isn't easily possible when changing uArch--x86 to Sun to nVidia to ATI to x86 to ...--you get my point), something x86-based like Larrabee would be a top choice in my opinion. So long as Larrabee remains stable and "cost effective", it'll get a great amount of use. Remember, a decent 650W power supply (ie: Corsair 650TX) would be able to run a pair of Larrabees at 150Wmax/ea plus a full system. That power supply costs about $100. The alternative is to have two or times as many computers WITHOUT Larrabee--making the (probably incorrect) assumption that Larrabee will perform as well as a regular CPU. Modular co-processors are expensive, but the benefits are quite real. Wouldn't you love to run virtual machines on a GPGPU? I know I would.

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  14. #64
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    Quote Originally Posted by YukonTrooper View Post
    Because performance likely sucked. Every gaming demo they had was a complete joke.
    Yeah, because they were ray tracing demos. Every GPU currently sucks with that.
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  15. #65
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    Quote Originally Posted by Bobsama View Post
    Workloads that we'd expect are actually pretty much top-end. And it's that comp-intensive stuff that Larrabee is most attractive for using. If you were doing CGI, for example, and wanted to keep a platform long-term (which isn't easily possible when changing uArch--x86 to Sun to nVidia to ATI to x86 to ...--you get my point), something x86-based like Larrabee would be a top choice in my opinion. So long as Larrabee remains stable and "cost effective", it'll get a great amount of use. Remember, a decent 650W power supply (ie: Corsair 650TX) would be able to run a pair of Larrabees at 150Wmax/ea plus a full system. That power supply costs about $100. The alternative is to have two or times as many computers WITHOUT Larrabee--making the (probably incorrect) assumption that Larrabee will perform as well as a regular CPU. Modular co-processors are expensive, but the benefits are quite real. Wouldn't you love to run virtual machines on a GPGPU? I know I would.
    Yeah, maybe. However, Intel hasn't been the best at keeping promises lately, ie. execution has been very poor. Right from SSD's to the promises of LRB to it's inability to work with Hyper-V, so i'll wait until I see real hardware from Intel before I pass judgment on it. Then again, I don't crunch so obviously i'm looking at it from an entirely different viewpoint.

  16. #66
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    Quote Originally Posted by flippin_waffles View Post
    With all due respect, who gives a siht about crunching, aside from the very few who actually do it! Or are you saying that crunching is an accurate representation of workloads that this thing was typically meant to be used for.
    Lol.. you pretty much shat on a huge part of the xs community...

  17. #67
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    Quote Originally Posted by Hornet331 View Post
    Lol.. you pretty much shat on a huge part of the xs community...
    Yeah, I didn't mean it that way. All I meant was that it is a very small part of the market.

  18. #68
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    Didn't you know anandtech is a shameless "intel bumper", so everything on that site are blunt lies... according to a certain group...

  19. #69
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    Quote Originally Posted by 003 View Post
    Yeah, because they were ray tracing demos. Every GPU currently sucks with that.
    Pretty sure 99% of people could care less about ray tracing. I mean most of the games we play are still DX9. Whats gonna sell something nobody is going to use or something than play whats out there. I still feel sorry for all the suckers who bought PhysX cards, wait no I don't.
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