Here is it just because you requested it.
http://www.xtremesystems.org/forums/...09#post4078209
But we can drop this back and forth it's not really relevant to this thread, agreed?
Here is it just because you requested it.
http://www.xtremesystems.org/forums/...09#post4078209
But we can drop this back and forth it's not really relevant to this thread, agreed?
Yes it can but at cpu's cost, same as phy's the more the tessellation much harder it is for the cpu to handle. Faces and complex objects are tessellation monsters and doing tessellation on them in a 60 fps with high pixel rate is no joke.
This thread has a great code for tess. use
http://www.gamedev.net/community/for...opic_id=531164
Try the code in both software and then a hardware environment. I used RenderMonkey and rewrote the code back when my brother had a 2900 GT and it worked.
Coming Soon
Bookmarks