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I am very pissed.
1: Frame time is roughly; CPU time + RAM time + interconnect time(CPU/NB <-> GPU) + GPU time + VRAM time. Understood?
2: CPU time does not change regardless of the resolution, unless CPU is doing per pixel ops. AI, Input handling, event handling, physics, game state updates, game world updates etc aren't tied to resolution.
3: GPU time is directly porpotional to the game's visual quality settings and resolution.
But hey, just overclock the FRAMEBUFFER to see if it helps.
Last edited by Calmatory; 11-17-2009 at 08:42 AM.
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