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Thread: COD MW2 - No PB support and Dedicated Servers

  1. #626
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    Good riddance for the HC mode )
    All we need is a crazy MG player helped by auto aim killing everyone with 2 shots,HC is a terrible game mode (no real differentiation between weapons) I remember that on some maps I could spawn kill players from the opposing team with the grenade launcher at the start of the round (which is another ty addition).
    Before you complain about lag, think about Jesus. He lagged three days before respawning.

  2. #627
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    Quote Originally Posted by XS2K View Post
    Good riddance for the HC mode )
    I hate you and everything you stand for.
    All we need is a crazy MG player helped by auto aim killing everyone with 2 shots,HC is a terrible game mode (no real differentiation between weapons) I remember that on some maps I could spawn kill players from the opposing team with the grenade launcher at the start of the round (which is another ty addition).
    • What auto-aim?
    • Let's see you take more than two bullets to the chest from a high-calibre squad assault weapon. Additionally, it takes more than two bullets unless you headshot.
    • No.
    • Random nades are a slight problem, I will admit. You do have to know where to lob them, though.

    In short, no.
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  3. #628
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    Honestly, HC mode was never my thing. However, that doesn't mean that those who do like HC shouldn't be given the option to play it.
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  4. #629
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    HC is great

    Spawn kill = Kick
    run and gun = kick
    not using iron sights = kick
    TK = kick
    Airstrike within 15 sec of start = kick
    Martyrdom = kick
    Spamming server =kick
    and many more
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  5. #630
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    DICE reaction about IW screwing us! gogogo DICE!
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  6. #631
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    dice will get my next purchase

  7. #632
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    they're just trying to get the most advantage out of the latest IW crap.

    "because they deserve more" Which entity which is there for the sole purpose of making money (read: company) cares about what people "deserve"?
    Has anyone really been far even as decided to use even go want to do look more like?
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  8. #633
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    Quote Originally Posted by annihilat0r View Post
    they're just trying to get the most advantage out of the latest IW crap.

    "because they deserve more" Which entity which is there for the sole purpose of making money (read: company) cares about what people "deserve"?
    Who wouldn't? DICE is like the next big FPS developer that's multi-platform.

    For their sake they better not be pulling our leg with what they've been saying. The PC community has shown that they're not going to take BS from any company.

    I hope for their sake they are serious about these extra features. I'm not talking about the features we expect from a BF game either ( Dedicated servers, 64 players or maybe even more, moddable, etc. )

  9. #634
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    Quote Originally Posted by Blacky View Post
    DICE reaction about IW screwing us! gogogo DICE!
    That's just DICE using this as a chance to make a dig at IW and poach some COD players.

    This is EA we are talking about. Do you guys really think that they will treat us much better in the long run? LOL!

  10. #635
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    Quote Originally Posted by Solus Corvus View Post
    That's just DICE using this as a chance to make a dig at IW and poach some COD players.

    This is EA we are talking about. Do you guys really think that they will treat us much better in the long run? LOL!
    and? Can't be worst than what Activision / IW have done, we haven't seen such fail in the pc history I think...
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  11. #636
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    Quote Originally Posted by Blacky View Post
    and? Can't be worst than what Activision / IW have done, we haven't seen such fail in the pc history I think...
    A lot of the complaints have been about how the game is being turned into a console port. EA is king of crappy console ports though. They love DRM. They like to buy out small developers, treat them like junk, and turn their quality IP into mediocre crap. If you don't like what is happening with COD:MW2 then you have EA to thank for pioneering that methodology.

    I will probably try the BF games coming out. And they may very well add some nice extras for PC players. But I don't have any confidence in EA to continue down that path in the long run - they have already proven they don't care much about us PC players.

    As for this IW move being the biggest screwup in pc gaming history...not even close. Though certainly one of the biggest in recent memory.

  12. #637
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    The only issue with Dice is their ability to release a game that doesn't have any major bugs. We will see how they fair with BC 2 on the PC.
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  13. #638
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    Quote Originally Posted by SoulsCollective View Post
    I hate you and everything you stand for.

    • What auto-aim?
    • Let's see you take more than two bullets to the chest from a high-calibre squad assault weapon. Additionally, it takes more than two bullets unless you headshot.
    • No.
    • Random nades are a slight problem, I will admit. You do have to know where to lob them, though.

    In short, no.
    Their is nothing random about the nades. When you clear a room, you throw a nade in, you don't get visual confirmation..
    Same with rushing nades, if you run at full speed and try to get to an advantageous spot, your route is predictable, and will be met with a nade. I never really understood the "random" nade rule, we never had it in our hardcore tactical real server.
    Also i think the auto aim stuff is in regard to console aka ps3 where the modes are being restricted.. lol i d love to see someone try and run n gun in hc with an mg haha, they d get ownd in a second.
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  14. #639
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    Quote Originally Posted by Eastcoasthandle View Post
    The only issue with Dice is their ability to release a game that doesn't have any major bugs. We will see how they fair with BC 2 on the PC.
    Apparently their patches constantly break mods too..

    Which is a big problem.

    Source was from xs earlier in the thread.. some guy that used to make them (specifically, the AI for a fairly well known mod, iirc)

    And yeah, DICE is doing a cash in on IW's failure. Don't blame them, but they'd better prove their worth
    Last edited by gumballguy; 10-28-2009 at 09:44 PM.

  15. #640
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    One thing to remember with Dice, the team that works on patching never is the development team but a secondary patch only team (eg Dice in Canada did BF2 patching while DICE in Europe, of which developed BF2, handled 2142s development ) Obviously in an ideal world the same team who designed and developed the game would be the ones to perform upkeep and updates but for their own reasons they don't do this.

    I do agree that this is all marketing on EAs behalf to try ot take some of Activision's market share but hell, I don't blame them. I am already offended by the games price, then their online changes and now after seeing the intro level I am pretty much determined to ridicule the game completely ( and don't get me wrong I play GTA4 and Fallout 3 both which are quite violent games but neither are remotely as disturbing as the intro level of MW2, and I barely even have standards... I'm no Jack Thompson and I think censorship is a dangerous thing but we have to draw *some* lines - you get to a point where you *do* think about the kids and lets face it despite the games rating, thousands of minors will be exposed to the game regardless ) I am more than sure it is going to be in the news shortly after its launch due to the first level.
    Last edited by Chickenfeed; 10-28-2009 at 10:55 PM.
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  16. #641
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    I take it you haven't played Condemned: Criminal Origins, Chicken?

    For my part I know nothing with any certainty, but the sight of the stars makes me dream.

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  17. #642
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    Quote Originally Posted by Chickenfeed View Post
    One thing to remember with Dice, the team that works on patching never is the development team but a secondary patch only team (eg Dice in Canada did BF2 patching while DICE in Europe, of which developed BF2, handled 2142s development ) Obviously in an ideal world the same team who designed and developed the game would be the ones to perform upkeep and updates but for their own reasons they don't do this.

    I do agree that this is all marketing on EAs behalf to try ot take some of Activision's market share but hell, I don't blame them. I am already offended by the games price, then their online changes and now after seeing the intro level I am pretty much determined to ridicule the game completely ( and don't get me wrong I play GTA4 and Fallout 3 both which are quite violent games but neither are remotely as disturbing as the intro level of MW2, and I barely even have standards... I'm no Jack Thompson and I think censorship is a dangerous thing but we have to draw *some* lines - you get to a point where you *do* think about the kids and lets face it despite the games rating, thousands of minors will be exposed to the game regardless ) I am more than sure it is going to be in the news shortly after its launch due to the first level.
    Well luckily for the most part all the Aggression and videogame research only shows short term levels of aggression are raised, and long term studies show no significant rises in normal population.

    That being said, there is a minority who are aggressive predisposed to begin with, and it is only in this small group that effects are significant, with a significant effect size... other wise all other peer reviewed research shows nothing either way, or has a study showing a counter claim is true.
    aka media hype. its where folk psychology takes over for science.. that watching something violent, necessarily makes one violent, without taking important factors such as the individuals framing and context of that violence. we re not little robots
    " Business is Binary, your either a 1 or a 0, alive or dead." - Gary Winston ^^



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  18. #643
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    Quote Originally Posted by villa1n View Post
    Their is nothing random about the nades. When you clear a room, you throw a nade in, you don't get visual confirmation..
    Sure, but being hit by a cooked nade is really not fun - absolutely nothing you can do about it. A lot of players will just throw their nades into the air at the start of the match, cooked for a second or so - and if you're playing on a smaller map or a linear map like Wet Work, it can really suck dieing for no good reason.
    Also i think the auto aim stuff is in regard to console aka ps3 where the modes are being restricted.. lol i d love to see someone try and run n gun in hc with an mg haha, they d get ownd in a second.
    Lol @ FPS on console, and indeed yes lol @ MG spraying in HC mode.
    Quote Originally Posted by Chickenfeed View Post
    ...I am already offended by the games price, then their online changes and now after seeing the intro level I am pretty much determined to ridicule the game completely ( and don't get me wrong I play GTA4 and Fallout 3 both which are quite violent games but neither are remotely as disturbing as the intro level of MW2, and I barely even have standards... I'm no Jack Thompson and I think censorship is a dangerous thing but we have to draw *some* lines - you get to a point where you *do* think about the kids and lets face it despite the games rating, thousands of minors will be exposed to the game regardless ) I am more than sure it is going to be in the news shortly after its launch due to the first level.
    Hah - you think the price is bad for you; in Australia the release price on PC will be $105.

    And our local newspapers are already commenting on the intro level - http://www.smh.com.au/digital-life/g...1029-hmey.html
    Last edited by SoulsCollective; 10-29-2009 at 02:12 AM.
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  19. #644
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    Quote Originally Posted by SoulsCollective View Post
    I hate you and everything you stand for.

    • What auto-aim?
    • Let's see you take more than two bullets to the chest from a high-calibre squad assault weapon. Additionally, it takes more than two bullets unless you headshot.
    • No.
    • Random nades are a slight problem, I will admit. You do have to know where to lob them, though.

    In short, no.
    )
    I was indeed talking about the console version in which I played with a m8 and he was killing everything on the map with the MG especially in the capture the point thingie where he was spamming the walls.
    I am not talking about nades,those require some skill,I am talking about grenade launchers which on maps like wetwork you could use to spawn kill the opposing team at the star of a round,that was sooo ed up.
    My main problem with HC is that the differences between weapons are very small,for example u don't use the M40A3/R700 u use the M21 which is much more versatile but has smaller damage which in HC is enough to kill someone,u are allowed with P90 which in combination with the increased damage perk is very good for spraying and killing,and there are more examples but I can't really remember since I don't have enough unlocked classes on my game because for a year or so I have played only on promodlive servers.
    That's why HC has never been adopted in the competitive community and for that I am grateful cuz I would be still stuck on quake.
    Last edited by XS2K; 10-29-2009 at 03:32 AM.
    Before you complain about lag, think about Jesus. He lagged three days before respawning.

  20. #645
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    Quote Originally Posted by STEvil View Post
    in case it gets pulled:
    http://www.xtremesystems.org/forums/...d.php?t=237795
    Got reposted here, for those who missed it. It's in French and is filmed from the console, but still, worth watching.
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    Quote Originally Posted by jayhall0315 View Post
    If you are really extreme, you never let informed facts or the scientific method hold you back from your journey to the wrong answer.

  21. #646
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    Quote Originally Posted by gumballguy View Post
    Apparently their patches constantly break mods too..

    Which is a big problem.

    Source was from xs earlier in the thread.. some guy that used to make them (specifically, the AI for a fairly well known mod, iirc)

    And yeah, DICE is doing a cash in on IW's failure. Don't blame them, but they'd better prove their worth
    No doubt it's good marketing. But here are some of the issues we've learn in the past about Dice:
    -Major or game breaking bugs. Some are fixed while other are not
    -Inability to actually fix balancing issues. Instead they've nerfed BF2. For example prone deviation, unnaturally high weapon inaccuracy, air asset supremacy with no competent ground to air defenses, etc.
    -Ranking system never allowed for mods
    and the list goes on. Now BF2 is no MW not by a long shot as they've done a few things right:
    -larger player maps
    -both infantry and vehicle server maps
    -Team work based FPS with a balance of difference classes
    -etc

    Now having said that it's clear of what the potential of BF3 could be if done right over MW2 (even if MW2 wasn't nerfed). But if you researched the history of Dice and how they hack-sawed BF2 you really should be more reserved. I honestly believe if BF3 is screwed up were:
    -classes are removed
    -weapons are still unnaturally inaccurate
    -air assets still have supremacy
    -major bugs
    -and no improvement on player count on servers (this probably need to be compounded by other problems)
    then the backlash at IW would look like a tea party in comparison IMO. But we will see.
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  22. #647
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    Quote Originally Posted by PagenII View Post
    HC is great

    Spawn kill = Kick
    run and gun = kick
    not using iron sights = kick
    TK = kick
    Airstrike within 15 sec of start = kick
    Martyrdom = kick
    Spamming server =kick
    and many more
    Repeat offenses = BAN
    Run and gun kick? wtf? people aren't allowed to just run around and shoot? If you're so afraid of them, just wait till they come by and shoot em down. That does not validate a kick IMO.
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  23. #648
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    I think he is talking about srv rules rather than HC rules,some srvrs do that,along with other things that requires some skill,it's not that funny when a sniper spawn kills half the team on city streets through walls on HC,hell u can kill 1 on normal mode too if you anticipate where they are.
    Before you complain about lag, think about Jesus. He lagged three days before respawning.

  24. #649
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    I forgot "No respawn till next round".
    That will teach you to think!
    Spend enough time spectating 'cause of R and G.

  25. #650
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    Quote Originally Posted by YukonTrooper View Post
    I take it you haven't played Condemned: Criminal Origins, Chicken?
    I did, both of them infact I quite liked them as well. It was more like a CSI / Horor survival game for me.

    Now some good points have been made and I do agree with them for the most part. However the violence alone isn't what I believe effects people but the human element involved. Most violent games which center around killing never have "felt" human, eg simply killing another AI character usually is uninspired and lifeless. But when you start scripting elaborate scenes with people running and screaming ( no different than a movie albeit an interactive one ) there is a higher physiological impact in my opinion. Now I am not hear to preach ethics or anything, I am just making the point that this kind of thing hasn't been done so boldly before by anyone in this industry and it will be interesting to see if in doing so more developers will be comfortable with the idea. (eg after GTA:SA other developers seemed to feel it was okay to liberally use F*CK in their games dialogue )
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