Page 2 of 4 FirstFirst 1234 LastLast
Results 26 to 50 of 98

Thread: Physics Working On HD 4890?

  1. #26
    Xtreme Member
    Join Date
    Dec 2005
    Posts
    427
    Unless a game or benchmark explicitly supports opencl there is no way to use either CPU or GPU physics of any kind.
    It is not possible to run Nvidia physx with opencl runtimes (CPU or GPU), without cuda support and physx drivers.

  2. #27
    Xtreme Member
    Join Date
    Mar 2006
    Posts
    129
    Quote Originally Posted by saaya View Post
    do we really want physix around though? :/ good dev tools or not, wide spread usage or not... i cant say physix has really advanced phycics effects in games... the effects look about the same as havoc and other stuff, or worse, and they tend to cripple fps... even on nvidia highend cards... :/
    righty so
    FX-8350

  3. #28
    Registered User
    Join Date
    Dec 2002
    Posts
    11
    ....Mirrors Edge was worth every bit of the FPS hit for physics. Hell if your like me and play at 720p (bc thats all ur TV supports besides 1080i). Then your pretty much in the clear for a plenty high FPS with physics enabled. Any higher(which alot of people seem to game at MUCH higher resolutions now-a-days) and your probably going to suffer unless you have a dedicated physics card.

  4. #29
    Xtreme Member
    Join Date
    Feb 2006
    Location
    Manchester, UK
    Posts
    253
    Regarding the CPU usage, it seems to drop when the steam/smoke comes into the frame. It's a bit of a difficult one to measure, but until we can find a better way, here's a camcorder shot (scroll to the bottom). If you skip to around the 2:00 mark, you'll see the steam/smoke come into shot and one of the CPU cores drop from 91% to 18%.

    He's done some Fraps movies too and will get them up later tonight hopefully

    Edit: Re-testing, will add new link later.
    Last edited by Clunk; 10-18-2009 at 09:05 AM.

  5. #30
    Xtreme Mentor
    Join Date
    Nov 2006
    Location
    Spain, EU
    Posts
    2,949
    Quote Originally Posted by Marios View Post
    Unless a game or benchmark explicitly supports opencl there is no way to use either CPU or GPU physics of any kind.
    It is not possible to run Nvidia physx with opencl runtimes (CPU or GPU), without cuda support and physx drivers.
    Exactly. Batman does not use OpenCL. I smell BS and a bad interpretation of the results.

    On a side note, that article is full of fail. The autor doesn't know what he's talking about.

    Yes, I think that ATI's beta OpenCL and Stream SDK V2.0 driver releases this week definitely do utilise physics drivers
    "Physics drivers"
    Last edited by STaRGaZeR; 10-17-2009 at 02:13 PM.
    Friends shouldn't let friends use Windows 7 until Microsoft fixes Windows Explorer (link)


    Quote Originally Posted by PerryR, on John Fruehe (JF-AMD) View Post
    Pretty much. Plus, he's here voluntarily.

  6. #31
    Xtreme Addict
    Join Date
    Feb 2007
    Posts
    1,674
    ati opencl drivers are broken/sucky when compared to nvidia's. I love ati, but I can't believe the driver support is this crappy. It throws a bunch of errors on dolphin, but on nvidia, it works fine.

  7. #32
    I am Xtreme zanzabar's Avatar
    Join Date
    Jul 2007
    Location
    SF bay area, CA
    Posts
    15,871
    i dont think that physX is on openCL and there is a patch to make batman AA have the physX work in multi core isntead of the 1 so on a quad it runs fine, my system gets about 60-65fps. its not quite as good as gpu only physX but its close


    Quote Originally Posted by Boogerlad View Post
    ati opencl drivers are broken/sucky when compared to nvidia's. I love ati, but I can't believe the driver support is this crappy. It throws a bunch of errors on dolphin, but on nvidia, it works fine.
    dolphin is coded on NV cards and NV uses proprietary commands and a proprietary compiler
    Last edited by zanzabar; 10-17-2009 at 02:40 PM.
    5930k, R5E, samsung 8GBx4 d-die, vega 56, wd gold 8TB, wd 4TB red, 2TB raid1 wd blue 5400
    samsung 840 evo 500GB, HP EX 1TB NVME , CM690II, swiftech h220, corsair 750hxi

  8. #33
    Xtreme Mentor
    Join Date
    Nov 2006
    Location
    Spain, EU
    Posts
    2,949
    Dolphin is not coded for NV cards. In their OpenCL implementation they use standard API calls. Nothing propietary.
    Friends shouldn't let friends use Windows 7 until Microsoft fixes Windows Explorer (link)


    Quote Originally Posted by PerryR, on John Fruehe (JF-AMD) View Post
    Pretty much. Plus, he's here voluntarily.

  9. #34
    Xtreme Addict
    Join Date
    Aug 2005
    Location
    Germany
    Posts
    2,247
    Quote Originally Posted by nr4 View Post
    YES I DO!
    I played just 2 games with Physix: Mirror's Edge & Batman Arcanum Asylum, and it was a great experience. Now after finishing those two games, I can admit that i couldn't play these two games again without Physix active. For me, Physix changed the entire feeling of the game.

    Well i dont care if its called Physix, or Havoc-Physix, I just want this thing implemented in all games, and also ATI cards to run it and everybody to be happy and shake hands.

    Batman Arcanum Asylium Physix Benchmark
    @the batman:aa video:
    the sad thing is that these phsyics effects were possible before as well (even though a few effects are more realistic with physx, e.g. smoke).
    i don't blame nvidia for using physx effects. what i dislike is that if physx is turned off, you don't have any physics at all... just look at the smoke or the banners. these things could be done more statically without physx as well, especially the fog! the scene in batman:aa in the pcgh video shows this behavior pretty good. instead of using static fog when physx is disabled they totally destroy the atmosphere by not including any fog at all. and this is what really pi**es me off. static fog is around since 1999 or smth and yet they castrate the game and force you to use a nvidia gpu to see fog - else you just see a clean and empty room. bah
    1. Asus P5Q-E / Intel Core 2 Quad Q9550 @~3612 MHz (8,5x425) / 2x2GB OCZ Platinum XTC (PC2-8000U, CL5) / EVGA GeForce GTX 570 / Crucial M4 128GB, WD Caviar Blue 640GB, WD Caviar SE16 320GB, WD Caviar SE 160GB / be quiet! Dark Power Pro P7 550W / Thermaltake Tsunami VA3000BWA / LG L227WT / Teufel Concept E Magnum 5.1 // SysProfile


    2. Asus A8N-SLI / AMD Athlon 64 4000+ @~2640 MHz (12x220) / 1024 MB Corsair CMX TwinX 3200C2, 2.5-3-3-6 1T / Club3D GeForce 7800GT @463/1120 MHz / Crucial M4 64GB, Hitachi Deskstar 40GB / be quiet! Blackline P5 470W

  10. #35
    I am Xtreme zanzabar's Avatar
    Join Date
    Jul 2007
    Location
    SF bay area, CA
    Posts
    15,871
    Quote Originally Posted by STaRGaZeR View Post
    Dolphin is not coded for NV cards. In their OpenCL implementation they use standard API calls. Nothing propietary.
    i thought that they used the NV compiler, and last time i checked the devs on dolphin use NV cards and had some proprietary ogl commands in older builds. were do u get the oCL plug in
    5930k, R5E, samsung 8GBx4 d-die, vega 56, wd gold 8TB, wd 4TB red, 2TB raid1 wd blue 5400
    samsung 840 evo 500GB, HP EX 1TB NVME , CM690II, swiftech h220, corsair 750hxi

  11. #36
    Xtreme Addict
    Join Date
    Feb 2007
    Posts
    1,674
    the ogl plugin is compiled as standard. The nv compiler thing is old and they fixed it in the first couple hundred revisions. They're on svn 4434 now. There are separate builds of opencl for ati and nvidia, but the standard builds work on all cards. http://cid-ec92aae47a89073b.skydrive...n?view=details

  12. #37
    Xtreme Addict
    Join Date
    Jan 2008
    Posts
    1,176
    Quote Originally Posted by Angry View Post
    ....Mirrors Edge was worth every bit of the FPS hit for physics. Hell if your like me and play at 720p (bc thats all ur TV supports besides 1080i). Then your pretty much in the clear for a plenty high FPS with physics enabled. Any higher(which alot of people seem to game at MUCH higher resolutions now-a-days) and your probably going to suffer unless you have a dedicated physics card.
    You'd take such an fps hit JUST for some broken glass and flappy plastic doors?

    That's ed up.

    By the way, games can do both EASILY without physx. MARKETING PLOY.

  13. #38
    Registered User
    Join Date
    Dec 2002
    Posts
    11
    Just saying I really enjoyed mirrors edge.... 9800gx2 for video and an 8600gts for physx.
    And at only 720p it was smooth as glass gameplay all the way through, even with on an Opteron 165 @ 3ghz...

    Hell after I played ME and assaisns creed, I later sold the system out because I didn't use it anymore...

    Though I'm now building and am2 rig for this winter to game on...assasns creed 2 here I come!

  14. #39
    I am Xtreme zanzabar's Avatar
    Join Date
    Jul 2007
    Location
    SF bay area, CA
    Posts
    15,871
    AC2 was delayed until march for the PC
    5930k, R5E, samsung 8GBx4 d-die, vega 56, wd gold 8TB, wd 4TB red, 2TB raid1 wd blue 5400
    samsung 840 evo 500GB, HP EX 1TB NVME , CM690II, swiftech h220, corsair 750hxi

  15. #40
    Xtreme Mentor
    Join Date
    Nov 2006
    Location
    Spain, EU
    Posts
    2,949
    Quote Originally Posted by zanzabar View Post
    i thought that they used the NV compiler, and last time i checked the devs on dolphin use NV cards and had some proprietary ogl commands in older builds. were do u get the oCL plug in
    Some Dolphin devs use ATI, some NV. Everything runs on both, no propietary commands.

    OCL is not a plugin. And I confirm their implementation doesn't work on ATI cards with the OCL drivers. Reading the errors, it seems it's the developers' fault.
    Last edited by STaRGaZeR; 10-17-2009 at 04:35 PM.
    Friends shouldn't let friends use Windows 7 until Microsoft fixes Windows Explorer (link)


    Quote Originally Posted by PerryR, on John Fruehe (JF-AMD) View Post
    Pretty much. Plus, he's here voluntarily.

  16. #41
    Xtreme Addict
    Join Date
    Feb 2007
    Posts
    1,674
    +1 nicely said stargazer. OCL is an extension to the graphic plugins for texture conversion. Nice fps speedup on nvidia cards, and ati cards get vector scalar issues.

  17. #42
    Xtreme Mentor
    Join Date
    Nov 2006
    Location
    Spain, EU
    Posts
    2,949
    Exactly, let's see if those errors can be sorted out by the devs.
    Friends shouldn't let friends use Windows 7 until Microsoft fixes Windows Explorer (link)


    Quote Originally Posted by PerryR, on John Fruehe (JF-AMD) View Post
    Pretty much. Plus, he's here voluntarily.

  18. #43
    Xtreme Cruncher
    Join Date
    May 2009
    Location
    Bloomfield
    Posts
    1,968
    Quote Originally Posted by Jowy Atreides View Post
    You'd take such an fps hit JUST for some broken glass and flappy plastic doors?

    That's ed up.

    By the way, games can do both EASILY without physx. MARKETING PLOY.
    hmm. i run the game with jacked up texture filtering and physx and still get 60fps all on a single gpu. way to be dead wrong.

  19. #44
    Banned
    Join Date
    Jun 2008
    Location
    Mi
    Posts
    1,063
    Quote Originally Posted by RaZz! View Post
    @the batman:aa video:
    the sad thing is that these phsyics effects were possible before as well (even though a few effects are more realistic with physx, e.g. smoke).
    i don't blame nvidia for using physx effects. what i dislike is that if physx is turned off, you don't have any physics at all... just look at the smoke or the banners. these things could be done more statically without physx as well, especially the fog! the scene in batman:aa in the pcgh video shows this behavior pretty good. instead of using static fog when physx is disabled they totally destroy the atmosphere by not including any fog at all. and this is what really pi**es me off. static fog is around since 1999 or smth and yet they castrate the game and force you to use a nvidia gpu to see fog - else you just see a clean and empty room. bah
    Exactly!

    Banners waving in the wind can still be added and look realistic, it just that you can shoot bullets threw them. Batman A2, simple doesn't render anything, to over-illustrate the licensed Nvidia PhysX. It's a business deal, don't forget that.
    Last edited by Xoulz; 10-17-2009 at 06:32 PM.

  20. #45
    Xtreme Addict
    Join Date
    Nov 2007
    Location
    San Diego, CA
    Posts
    1,062
    Quote Originally Posted by nr4 View Post
    YES I DO!
    I played just 2 games with Physix: Mirror's Edge & Batman Arcanum Asylum, and it was a great experience. Now after finishing those two games, I can admit that i couldn't play these two games again without Physix active. For me, Physix changed the entire feeling of the game.

    Well i dont care if its called Physix, or Havoc-Physix, I just want this thing implemented in all games, and also ATI cards to run it and everybody to be happy and shake hands.

    Batman Arcanum Asylium Physix Benchmark
    The whole PhysX is overrated IMO as not many games out there really take its advantage nor you realize it even exits in the game. Sure there are exceptions like Mirror's Edge and Batman AA but for the rest, it's all about Nvidia marketing that make people think PhysX is a vital part of the game while in fact it isn't. And for the Nvidia fanboys showing their PhysX e-penis too. As long as the graphics and gameplay are great I'm sure every gamers out there could care less about PhysX.

    CPU: Core i7-2600K@4.8Ghz Mobo: Asus Sabertooth P67 Case: Corsair 700D w/ 800D window
    CPU Cooler:
    Corsair H70 w/ 2 GTs AP-15 GPU: 2xGigabyte GTX 670 WindForce OC SLI
    RAM: 2x8GB G.Skill Ripjaws PSU: Corsair AX850W Sound card: Asus Xonar DX + Fiio E9
    HDD:
    Crucial M4 128GB + 4TB HDD Display: 3x30" Dell UltraSharp 3007WFP-HC
    Speakers: Logitech Z-5500 Headphone: Sennheiser HD650

  21. #46
    Xtreme Member
    Join Date
    Sep 2009
    Posts
    109
    We've all played games with and without physx and I think it's safe to say that physx doesn't "make" the game. Though it definitely adds eye candy and I definitely prefer to use physx when I can, I've never even thought of physx as as requirement or selling point for a game. A big problem for physx is that it's still not available to everyone since there's a strict hardware requirement, so it's difficult for developers to justify spending more time and money to implement a bunch of features that only a fraction of their customers can use.

  22. #47
    Xtreme Enthusiast
    Join Date
    Aug 2006
    Location
    Oxford, UK
    Posts
    747
    physx = marketing gayness
    || 2500K @ 5GHz 1 thread, 4.8 2 threads, 4.7 3, 4.6 4 1.284V ||
    || P8P67-M Pro || 8GB @ 2133MHz ||
    || 5850 @ 1000/1225 || XFX 650W || Silverstone FT03B ||
    || 37" LCD TV || CM Hyper 212+ || Samsung 2.1 Soundbar ||

  23. #48
    Xtreme Addict
    Join Date
    Jul 2002
    Location
    [M] - Belgium
    Posts
    1,744
    Quote Originally Posted by nr4 View Post
    adding random flags doesn't add much; but i did like the smoke, papers and webs, that did add to the atmosphere;


    Belgium's #1 Hardware Review Site and OC-Team!

  24. #49
    Xtreme Addict
    Join Date
    Jul 2007
    Posts
    1,488
    Physics does make some games. World of Goo for example, and Bontago. And those don't even require a video card for calculations. Just imagine how complex a physics centric game could be on a GPU.

  25. #50
    Xtreme Addict
    Join Date
    Aug 2005
    Location
    Germany
    Posts
    2,247
    Quote Originally Posted by punkrockpolak View Post
    We've all played games with and without physx and I think it's safe to say that physx doesn't "make" the game. Though it definitely adds eye candy and I definitely prefer to use physx when I can, I've never even thought of physx as as requirement or selling point for a game. A big problem for physx is that it's still not available to everyone since there's a strict hardware requirement, so it's difficult for developers to justify spending more time and money to implement a bunch of features that only a fraction of their customers can use.
    but that's the problem... physx doesnt add any eye candy that wouldnt be possible without it as well. if there was no physx everyone would see fog, steam and waving flags and not only people with nv gpus. so from a customer's standpoint physx actually cripples games and graphics/physics for a large group of gamers.
    1. Asus P5Q-E / Intel Core 2 Quad Q9550 @~3612 MHz (8,5x425) / 2x2GB OCZ Platinum XTC (PC2-8000U, CL5) / EVGA GeForce GTX 570 / Crucial M4 128GB, WD Caviar Blue 640GB, WD Caviar SE16 320GB, WD Caviar SE 160GB / be quiet! Dark Power Pro P7 550W / Thermaltake Tsunami VA3000BWA / LG L227WT / Teufel Concept E Magnum 5.1 // SysProfile


    2. Asus A8N-SLI / AMD Athlon 64 4000+ @~2640 MHz (12x220) / 1024 MB Corsair CMX TwinX 3200C2, 2.5-3-3-6 1T / Club3D GeForce 7800GT @463/1120 MHz / Crucial M4 64GB, Hitachi Deskstar 40GB / be quiet! Blackline P5 470W

Page 2 of 4 FirstFirst 1234 LastLast

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •